Decreasing vertices in a model...
Posted: January 08, 2011
Post subject: Decreasing vertices in a model...
Post subject: Decreasing vertices in a model...
Hi guys. I've got a bit of a problem with my project. We've got a modeler who produced a very high quality image of an HK VTOL but it has a lot of vertices and polygons.
We'd like to lower the vertex count while still maintaining the quality of the model. Do you know any tips/tricks/sneaky underhanded ways to do this?
Secondly, are there any programs available which may help? The model was constructed with 3DS Max.
We'd like to lower the vertex count while still maintaining the quality of the model. Do you know any tips/tricks/sneaky underhanded ways to do this?
Secondly, are there any programs available which may help? The model was constructed with 3DS Max.
Posted: January 24, 2011
Post subject:
Post subject:
Posted: May 02, 2011
Post subject:
Post subject:
blender has a retopology tool that is made exactly for the situation you are describing. it will however not be a simple matter of a few clicks and it's done, as much of the model will have to be retraced. try a search for some tutorials on "blender retopology". the decimate modifyer in blender on the other hand does provide a simple solution to your problem as long as you are not too concerned with the topological results (meaning that the geometry will end up looking a bit messy).
Posted: May 12, 2011
Post subject:
Post subject:
I use Zbrush for a lot of modeling now a days and I use TopoGun to retopologize my high poly models, give this a try:
http://www.topogun.com/
http://www.topogun.com/
Posted: August 14, 2011
Post subject:
Post subject:
thanks guys, I willl give a trie to topogun.
Posted: August 15, 2011
Post subject:
Post subject:
You may retopologize it or try to optimize it automatically with max