3ds Max 2012
Posted: April 15, 2011
Post subject: 3ds Max 2012
Post subject: 3ds Max 2012
3ds Max 2012 was announced!
Here are the key Features and Benefits:
Nitrous Accelerated Graphics Core - faster interaction in viewports and much more.
A new library of 80 Substance procedural textures
mRigids Rigid-Body Dynamics that can use the multi-threaded NVIDIA® PhysX® engine to create more compelling, dynamic rigid-body simulations directly in the 3ds Max viewport.
iray Renderer - iray enables artists to set up their scene, press “render”, and get more predictable, photo-real results without worrying about rendering settings
Enhanced UVW Unwrapping - higher quality UVW in less time.
Vector Displacement Map Support - allows to render high definition models created in Mudbox via displacement maps on low resolution models.
Here are the key Features and Benefits:
Nitrous Accelerated Graphics Core - faster interaction in viewports and much more.
A new library of 80 Substance procedural textures
mRigids Rigid-Body Dynamics that can use the multi-threaded NVIDIA® PhysX® engine to create more compelling, dynamic rigid-body simulations directly in the 3ds Max viewport.
iray Renderer - iray enables artists to set up their scene, press “render”, and get more predictable, photo-real results without worrying about rendering settings
Enhanced UVW Unwrapping - higher quality UVW in less time.
Vector Displacement Map Support - allows to render high definition models created in Mudbox via displacement maps on low resolution models.
Posted: April 15, 2011
Post subject: 3ds Max 2012 New Feature - Graphite Modeling
Post subject: 3ds Max 2012 New Feature - Graphite Modeling
Posted: January 21, 2012
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That's awesome. I have to upgrade.