Adding Graphics to Pro Materials
Posted: July 30, 2011
Post subject: Adding Graphics to Pro Materials
Post subject: Adding Graphics to Pro Materials
Hi guys my first post here,
I have made a Rx-7 and set up all the paint with using the Pro Material in 3D Max. I am not sure where to put the the graphic into the pro material or am i doing it the wrong way.
I have UV mapped the car also so should I scrap the Pro materials and use the UV maping? below is a test render of the car i have made. If so would there be a way to get the same paint effect from not useing Pro materials
I have made a Rx-7 and set up all the paint with using the Pro Material in 3D Max. I am not sure where to put the the graphic into the pro material or am i doing it the wrong way.
I have UV mapped the car also so should I scrap the Pro materials and use the UV maping? below is a test render of the car i have made. If so would there be a way to get the same paint effect from not useing Pro materials
Posted: August 24, 2011
Post subject:
Post subject:
Posted: August 26, 2011
Post subject: UVW advice
Post subject: UVW advice
Hi,
If you are adding for example a stripe in the paint down the side of the car then create the stripe in a 2D graphics application. Save as jpg. In the Architectural material in 3dsmax add in the jpg as the diffuse map. Apply a UVW planar map where you want the stripe to go. If you have two stripes use a multi-subobject material. In each sub-material have the same architectural material except that the diffuse map of each would be a different jpg and use a different mapping channel with a different uvw map applied and the part of the editable poly where it was to be applied a different material id set.
Regards
If you are adding for example a stripe in the paint down the side of the car then create the stripe in a 2D graphics application. Save as jpg. In the Architectural material in 3dsmax add in the jpg as the diffuse map. Apply a UVW planar map where you want the stripe to go. If you have two stripes use a multi-subobject material. In each sub-material have the same architectural material except that the diffuse map of each would be a different jpg and use a different mapping channel with a different uvw map applied and the part of the editable poly where it was to be applied a different material id set.
Regards