3D UI/Graphics Development Lead (Level Designer) job
Posted: September 11, 2011
Post subject: 3D UI/Graphics Development Lead (Level Designer) job
Post subject: 3D UI/Graphics Development Lead (Level Designer) job
Salary: 15000
Charm S.P.Y. Inc. is looking for 3D UI/Graphics Development Lead (Level Designer)
Starting Date: October 1-15th, duration - 6 months
Job details: Charm S.P.Y. Inc. is an exciting new start-up, developing a new platform for dating and socializing content that is integrated to contextually-relevant animated 3D game play. We are looking for a gifted 3D UI/Graphics Development Lead to help us bring our virtual reality dating game and the web close together. This position is for an ambitious and highly motivated 3D developer who is ready to make an impact with the founding team responsible for designing, developing and enhancing features within Charm S.P.Y. Inc. and related applications. The team will consist of highly-motivated engineers who enjoy working on technically challenging projects and work in a dynamic environment where every member is expected to make significant contribution to the success of the company.
We need someone who has experience building large-scale web sites and enjoys collaborating with small-sized teams responsible for the entire product stack, including UI, back-end and performance optimization. Charm S.P.Y.s products require the output and manipulation of high-resolution, 3D graphical objects, the role will involve the use of graphical APIs to render (and animate) two-dimensional and three-dimensional characters/objects/surfaces, and the implementation of complex yet highly-intuitive UI controls and CAE workflow (from pre- to post-processing) within a multi-tiered web services framework.
Job Description/Responsibilities
Play a critical role on the CHARM S.P.Y. team by assisting in execution of the entire project life-cycle according to design specifications, including requirements, design, project plans, coding, testing, debugging, and deployment while maintaining the artistic goals and vision through all phases of the game development.
Design, build and deploy major components for desktop and native mobile 2D games for a full-featured consumer entertainment site.
Create and implement highly interactive, realistic and stylized 2D and 3D characters, games and city design concepts and graphical user interfaces for the game world.
Lead the design of graphics for in-game virtual goods, avatars, virtual communities and social media pages.
Design and create 3D models, textures, animation, lighting and VFX- for use as both runtime and pre-rendered game assets
Create visually stimulating content that will enhance game playability and showcase original experiences to a wide player audience
Develop a comprehensive knowledge of the art production pipeline and all engine, tools and systems associated with the creation of art assets
Supports the development of the artistic techniques and processes utilized to define and achieve a visual style or encourage artistic evolution within the game
Use industry tools for generating UI prototypes, UI specifications, flow diagrams, and wireframes
During pre-production, design and model prototype versions of environments and objects so we can try them in-game and put together a well-functioning game world full of unique locations
Working closely with back and front-end developers, interacting with QA and providing documentation to the team that clearly communicates the features and visuals of the system to deliver a robust overall UX
Maintain a working knowledge of the games design to support communication and allow better participation in discussions
Capable of resolving an assortment of moderately complex artistic development issues for both artists as well as other team members
Balance creative needs with technical imperatives, pushing for quality within deliverable deadlines
Provide timely and accurate written and oral communication of status to team
Proactively identify aesthetic weaknesses and consult with team on identification of problems and suggest solutions for the resolution of coding issues
Seek out new technologies and ideas to add value to our products and share technical knowledge with other members across the organization
Provide lead role for day-to-day design tasks in the team, developer support and maintaining the development environment
You will not be limited to design, but deeply involved in the functionality and the direction of our platform and games
May be called on to work on anything from detailed immaculately-rendered illustrations to be used in-game art or marketing to working on small simple graphics for icons and buttons
Provide artwork for websites, logos, and promotions outside of games as needed
During production you will be asked to interview to hire 2 additional highly-skilled junior roles that you will lead, to design and build the final version of the game world
Requirements: Bachelors degree in related field, from top-tier school; Masters a plus
2-3 years industry experience in interactive object-oriented design and/or game software/web development with a strong emphasis on the delivery of rich and dynamic rendering of web content for a full-featured consumer entertainment site
Strong knowledge and understanding of human anatomy- with an eye for accurate proportions, form and detail
Skilled in modeling both hard surface and organic forms- with an excellent understanding of topology and UVs
Experience developing UI designs in either a traditional client/server or web-based application environment using highly graphical content and rich user-level functionality
Experience creating wire-frames and/or visual mockups, site layouts, site maps navigation schematics, task flows, design briefs, key screens, templates, and prototypes for software and websites into state-of-the-art UI design concepts
Fluent in game design practices and overall game development
Fluency with 3D Modeling and graphics software including; Autodesk 3DS Max, Maya, Pixologic, Lightwave, Zbrush/Mudbox, Adobe Creative Suite 3, 4, 5, Game Engines, Alias, Unity 3D, HTML/CSS/AJAX
Familiarity with FRONT-END web development and programming languages and ability to write solid, tight, well-architected code including AJAX, HTML5 and CSS3
Proven ability to multi-task (work on multiple projects in parallel); experience working in a rapid-development, agile environment with ability to meet aggressive product release targets
Understand game design practices, game playability and actively play all studio products (in effort to provide feedback and help ensure a quality product
)
Ability and willingness to assist in the analysis and selection of best-of-breed UI development tools, components, controls, and libraries
Possess excellent understanding of style guidelines, design processes, and creative workflow
Experience working on Scrum teams
Familiar with testing practices, including regression, acceptance, functional, and load testing
Experience building software systems handling millions of users, transactions and terabytes of data
Strong background or interest in the social media and/or gaming industry, particularly virtual worlds, MMORPGs, and social gaming
Experience architecting and/or implementing A.I. character control, world management, or other game play-related systems
Ability to create 2D and 3D placeholder art
Experience with Facebook, Twitter, Drupal, WordPress and OpenSocial standards and APIs a plus
Experience with Gamebryo Engine is a major plus
Highly motivated, self-starter that is able to work independently with little direct supervision and willing to mentor and develop others
Ability to adapt and thrive in a fast-paced, start-up environment without rigid supervision
Your work ethic is excellent. This does not mean that you work endless hours but it does mean that you approach your tasks and projects with a tenacity, determination and commitment to finish them well in a timely way
Positive attitude, good sense of humor and a passion for the gaming industry is a MUST!
About Charm S.P.Y. Inc.
Based in SOHO, New York City, Charm S.P.Y. Inc. is creating a unique platform for distributing interactive, 3D animated content for the exploding segment(s) of online dating, social-media and gaming. We create practical processes for intelligently reducing human complexity for the sake of finding matches between people. Not just matches for the sake of getting somebody into a relationship, but for the sake of building real in the stars connection success. Users are the main architects of their own worlds. Core building blocks are used to create worlds and everything is customizable. Users build their own social hangouts, invite others, engage in online chat and purchase virtual items using our site and 3D game client. We are a massively multi-player online dating game that uses physics to simulate the real world. While there have been several very successful sites for social entertainment (e.g. Facebook, Twitter, IMVU, Fling, etc.), they have largely missed the opportunity to create strong, compelling experiences that people can identify with and that can be harnessed for licensing, sales of virtual goods, subscriptions, and advertising revenue.
Offer
Competitive Base Salary
Comprehensive benefits package
Modest flexible spending account
Amazing sign-up perks package
Stock option/equity is possible
The position offers significant autonomy, breadth of responsibility, and career development upside for the right candidate including the chance to be in on the ground-floor of an exciting start-up company that is transforming the online entertainment experience. The work would be 40 hours a week contracting at our location here in the SOHO, NYC area starting in Sept 2011/Oct 2011 and will carry through the end of March 2012. Potential contract extension or conversion to Full-Time Employee with benefits is possible if requirements are met.
This is your chance to be a part of an awesome team of people, to work on a new product that has a lot of executive involvement and contribute to an environment focused on continuous innovation, employee ownership and work life balance. Every one of our employees loves playing games and has a drive for creating games. If you love a challenge, want to create a huge impact, share our 'work hard/play hard' culture and continuously strive for excellence, apply for a position with us today!
Charm S.P.Y. Inc. is proud to be an Equal Opportunity Employer. Must be eligible to work in the United States without sponsorship; prefer candidates based in the New York City Metro Area.
Location: SOHO NYC
Contact info:
email - jobs.charmspy@gmail.com
phone - 212.624.5856
address - 419 Lafayette Street
_________________
CG jobs
3d modeling jobs
Charm S.P.Y. Inc. is looking for 3D UI/Graphics Development Lead (Level Designer)
Starting Date: October 1-15th, duration - 6 months
Job details: Charm S.P.Y. Inc. is an exciting new start-up, developing a new platform for dating and socializing content that is integrated to contextually-relevant animated 3D game play. We are looking for a gifted 3D UI/Graphics Development Lead to help us bring our virtual reality dating game and the web close together. This position is for an ambitious and highly motivated 3D developer who is ready to make an impact with the founding team responsible for designing, developing and enhancing features within Charm S.P.Y. Inc. and related applications. The team will consist of highly-motivated engineers who enjoy working on technically challenging projects and work in a dynamic environment where every member is expected to make significant contribution to the success of the company.
We need someone who has experience building large-scale web sites and enjoys collaborating with small-sized teams responsible for the entire product stack, including UI, back-end and performance optimization. Charm S.P.Y.s products require the output and manipulation of high-resolution, 3D graphical objects, the role will involve the use of graphical APIs to render (and animate) two-dimensional and three-dimensional characters/objects/surfaces, and the implementation of complex yet highly-intuitive UI controls and CAE workflow (from pre- to post-processing) within a multi-tiered web services framework.
Job Description/Responsibilities
Play a critical role on the CHARM S.P.Y. team by assisting in execution of the entire project life-cycle according to design specifications, including requirements, design, project plans, coding, testing, debugging, and deployment while maintaining the artistic goals and vision through all phases of the game development.
Design, build and deploy major components for desktop and native mobile 2D games for a full-featured consumer entertainment site.
Create and implement highly interactive, realistic and stylized 2D and 3D characters, games and city design concepts and graphical user interfaces for the game world.
Lead the design of graphics for in-game virtual goods, avatars, virtual communities and social media pages.
Design and create 3D models, textures, animation, lighting and VFX- for use as both runtime and pre-rendered game assets
Create visually stimulating content that will enhance game playability and showcase original experiences to a wide player audience
Develop a comprehensive knowledge of the art production pipeline and all engine, tools and systems associated with the creation of art assets
Supports the development of the artistic techniques and processes utilized to define and achieve a visual style or encourage artistic evolution within the game
Use industry tools for generating UI prototypes, UI specifications, flow diagrams, and wireframes
During pre-production, design and model prototype versions of environments and objects so we can try them in-game and put together a well-functioning game world full of unique locations
Working closely with back and front-end developers, interacting with QA and providing documentation to the team that clearly communicates the features and visuals of the system to deliver a robust overall UX
Maintain a working knowledge of the games design to support communication and allow better participation in discussions
Capable of resolving an assortment of moderately complex artistic development issues for both artists as well as other team members
Balance creative needs with technical imperatives, pushing for quality within deliverable deadlines
Provide timely and accurate written and oral communication of status to team
Proactively identify aesthetic weaknesses and consult with team on identification of problems and suggest solutions for the resolution of coding issues
Seek out new technologies and ideas to add value to our products and share technical knowledge with other members across the organization
Provide lead role for day-to-day design tasks in the team, developer support and maintaining the development environment
You will not be limited to design, but deeply involved in the functionality and the direction of our platform and games
May be called on to work on anything from detailed immaculately-rendered illustrations to be used in-game art or marketing to working on small simple graphics for icons and buttons
Provide artwork for websites, logos, and promotions outside of games as needed
During production you will be asked to interview to hire 2 additional highly-skilled junior roles that you will lead, to design and build the final version of the game world
Requirements: Bachelors degree in related field, from top-tier school; Masters a plus
2-3 years industry experience in interactive object-oriented design and/or game software/web development with a strong emphasis on the delivery of rich and dynamic rendering of web content for a full-featured consumer entertainment site
Strong knowledge and understanding of human anatomy- with an eye for accurate proportions, form and detail
Skilled in modeling both hard surface and organic forms- with an excellent understanding of topology and UVs
Experience developing UI designs in either a traditional client/server or web-based application environment using highly graphical content and rich user-level functionality
Experience creating wire-frames and/or visual mockups, site layouts, site maps navigation schematics, task flows, design briefs, key screens, templates, and prototypes for software and websites into state-of-the-art UI design concepts
Fluent in game design practices and overall game development
Fluency with 3D Modeling and graphics software including; Autodesk 3DS Max, Maya, Pixologic, Lightwave, Zbrush/Mudbox, Adobe Creative Suite 3, 4, 5, Game Engines, Alias, Unity 3D, HTML/CSS/AJAX
Familiarity with FRONT-END web development and programming languages and ability to write solid, tight, well-architected code including AJAX, HTML5 and CSS3
Proven ability to multi-task (work on multiple projects in parallel); experience working in a rapid-development, agile environment with ability to meet aggressive product release targets
Understand game design practices, game playability and actively play all studio products (in effort to provide feedback and help ensure a quality product
)
Ability and willingness to assist in the analysis and selection of best-of-breed UI development tools, components, controls, and libraries
Possess excellent understanding of style guidelines, design processes, and creative workflow
Experience working on Scrum teams
Familiar with testing practices, including regression, acceptance, functional, and load testing
Experience building software systems handling millions of users, transactions and terabytes of data
Strong background or interest in the social media and/or gaming industry, particularly virtual worlds, MMORPGs, and social gaming
Experience architecting and/or implementing A.I. character control, world management, or other game play-related systems
Ability to create 2D and 3D placeholder art
Experience with Facebook, Twitter, Drupal, WordPress and OpenSocial standards and APIs a plus
Experience with Gamebryo Engine is a major plus
Highly motivated, self-starter that is able to work independently with little direct supervision and willing to mentor and develop others
Ability to adapt and thrive in a fast-paced, start-up environment without rigid supervision
Your work ethic is excellent. This does not mean that you work endless hours but it does mean that you approach your tasks and projects with a tenacity, determination and commitment to finish them well in a timely way
Positive attitude, good sense of humor and a passion for the gaming industry is a MUST!
About Charm S.P.Y. Inc.
Based in SOHO, New York City, Charm S.P.Y. Inc. is creating a unique platform for distributing interactive, 3D animated content for the exploding segment(s) of online dating, social-media and gaming. We create practical processes for intelligently reducing human complexity for the sake of finding matches between people. Not just matches for the sake of getting somebody into a relationship, but for the sake of building real in the stars connection success. Users are the main architects of their own worlds. Core building blocks are used to create worlds and everything is customizable. Users build their own social hangouts, invite others, engage in online chat and purchase virtual items using our site and 3D game client. We are a massively multi-player online dating game that uses physics to simulate the real world. While there have been several very successful sites for social entertainment (e.g. Facebook, Twitter, IMVU, Fling, etc.), they have largely missed the opportunity to create strong, compelling experiences that people can identify with and that can be harnessed for licensing, sales of virtual goods, subscriptions, and advertising revenue.
Offer
Competitive Base Salary
Comprehensive benefits package
Modest flexible spending account
Amazing sign-up perks package
Stock option/equity is possible
The position offers significant autonomy, breadth of responsibility, and career development upside for the right candidate including the chance to be in on the ground-floor of an exciting start-up company that is transforming the online entertainment experience. The work would be 40 hours a week contracting at our location here in the SOHO, NYC area starting in Sept 2011/Oct 2011 and will carry through the end of March 2012. Potential contract extension or conversion to Full-Time Employee with benefits is possible if requirements are met.
This is your chance to be a part of an awesome team of people, to work on a new product that has a lot of executive involvement and contribute to an environment focused on continuous innovation, employee ownership and work life balance. Every one of our employees loves playing games and has a drive for creating games. If you love a challenge, want to create a huge impact, share our 'work hard/play hard' culture and continuously strive for excellence, apply for a position with us today!
Charm S.P.Y. Inc. is proud to be an Equal Opportunity Employer. Must be eligible to work in the United States without sponsorship; prefer candidates based in the New York City Metro Area.
Location: SOHO NYC
Contact info:
email - jobs.charmspy@gmail.com
phone - 212.624.5856
address - 419 Lafayette Street
_________________
CG jobs
3d modeling jobs