3DS Max-Position & orientation constraints and two-hande
Posted: November 14, 2011
Post subject: 3DS Max-Position & orientation constraints and two-hande
Post subject: 3DS Max-Position & orientation constraints and two-hande
Hey everyone,
How do you attach two IK chains to one model? I have a costum human model which is already enveloped. I tried using position and orientation constraints to lock both hands with IK Limb Solver on the model, but the hands weren't really constrained, they swung around the model when I was moving it, as if weight wasn't set to 100, which I made sure it was.
Even when I pointed the position constraint from the model to the hand, the hand got deformed and I had to click Set initial offset to bring it to normal position.
Is position and orientation constraint appropriate tools for this or should I try any other?
How do you attach two IK chains to one model? I have a costum human model which is already enveloped. I tried using position and orientation constraints to lock both hands with IK Limb Solver on the model, but the hands weren't really constrained, they swung around the model when I was moving it, as if weight wasn't set to 100, which I made sure it was.
Even when I pointed the position constraint from the model to the hand, the hand got deformed and I had to click Set initial offset to bring it to normal position.
Is position and orientation constraint appropriate tools for this or should I try any other?