Mesh industry requirements
Posted: January 22, 2012
Post subject: Mesh industry requirements
Post subject: Mesh industry requirements
Hey all,
So im looking at building my folio. My main concern is not knowing the industry requirements. Im sure they vary from project to project but what i'd like to know is about mesh and textures. When I studied they made me do 1 mesh and 2 textures (head and body) Is this the case in the game industry? Or is it really based on style and preference from artist to art?
If I make a character with heaps of armour, how should I go about modeling? Piece by piece or one solid mesh?
please help!
cheers,
Josh
So im looking at building my folio. My main concern is not knowing the industry requirements. Im sure they vary from project to project but what i'd like to know is about mesh and textures. When I studied they made me do 1 mesh and 2 textures (head and body) Is this the case in the game industry? Or is it really based on style and preference from artist to art?
If I make a character with heaps of armour, how should I go about modeling? Piece by piece or one solid mesh?
please help!
cheers,
Josh
Posted: March 01, 2012
Post subject:
Post subject: