Workflow in animation
Posted: April 10, 2012
Post subject: Workflow in animation
Post subject: Workflow in animation
When animating, i have to animate the stage and the character at the same time or i import the cameras? when the stage is interacting with the charactacter which is the workflow?
Thanks!
Thanks!
Posted: July 05, 2012
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After that you create the animation blocking. If your character has to interact with objects you can block that in, but you don't have to create the constraints etc until you have final approved blocking.
I hope that helps...
Posted: August 31, 2012
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Can you share some design with us so that it help in understanding the workflow quickly?
Posted: November 06, 2013
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DanielVanegas, first you need a Storyboard, so that you know exactly what you have to animate. Second you need a low poly version of environment and the animated cameras to know where you characters will be located, and what part of the character will be visible. So that you don't spend time animating things that will not be visible in the final render. Then you block the animations as taliatsur wrote above.
Andyba, "first you need a Storyboard"
What is a storyboad, and where do you take it from? I haven't seen any storyboards in 3DS max.
What is a storyboad, and where do you take it from? I haven't seen any storyboards in 3DS max.