Smooth irregularly shaped object in 3ds max
Posted: August 08, 2012
Post subject: Smooth irregularly shaped object in 3ds max
Post subject: Smooth irregularly shaped object in 3ds max
I want to create something like this:
Here is it without the wireframe:
I managed to get the shape right (with sharp edges, not rounded off like in the picture) but when it comes to smoothing, I always get an unrecognizable blob. Can anyone help me please?
![](http://preview.turbosquid.com/Preview/2012/02/09__20_16_15/Thumb_09.png13ca4036-b5c5-4a92-acc9-7b1cf2cbc1bcLarge.jpg)
Here is it without the wireframe:
![](http://preview.turbosquid.com/Preview/2012/02/09__20_16_15/Thumb_04.pnga544fd13-88bc-46aa-849b-a91aca90ae98Large.jpg)
I managed to get the shape right (with sharp edges, not rounded off like in the picture) but when it comes to smoothing, I always get an unrecognizable blob. Can anyone help me please?
Posted: September 11, 2012
Post subject:
Post subject:
Hopefully that makes sense?
To experiment with the concept I'm talking about, create a simple box mesh with 12 edges and add a meshsmooth modifier. It will deform into a blob. Next select the edges and chamfer them, or select a polygon and slice it, to see how the meshsmooth affects the box's topology.