Using a 3DS Max file in Maya - a better way than .FBX?
Posted: January 06, 2013
Post subject: Using a 3DS Max file in Maya - a better way than .FBX?
Post subject: Using a 3DS Max file in Maya - a better way than .FBX?
Hi folks,
Sorry if this has been covered already, but I couldn't see it anywhere in the forums.
I have a character model made in Max 2013, and I want to use it going forward in Maya 2013. Is there a better file format than .FBX? Anything that doesn't convert quads into tris.
I've looked around but couldn't find any other format or way of getting the model in Maya with the mesh fully intact (without tri's).
Any help on this would be greatly appreciated.
Thanks!
Alecco
Sorry if this has been covered already, but I couldn't see it anywhere in the forums.
I have a character model made in Max 2013, and I want to use it going forward in Maya 2013. Is there a better file format than .FBX? Anything that doesn't convert quads into tris.
I've looked around but couldn't find any other format or way of getting the model in Maya with the mesh fully intact (without tri's).
Any help on this would be greatly appreciated.
Thanks!
Alecco