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Texturing large models

Posted: April 09, 2013
luuuffy
Hey,

Does anyone have any tips or tutorials for texturing large objects, with good detail?

I'm creating an open cut mine that is a cylindrical object with a radius of 500m so it's rather large...

Is there anyway in 3ds 2013 to create multiple unwraps on the one object?

Cheers,

luuuffy.

opencutmine.jpg
Posted: April 26, 2013
3d artist gallery Andyba
Hi Luuuffy,
Welcome to the 3d forum
If you mean that a 4k texture is too small for details needed you can use multiple textures via a composite map, each texture applied to different UV tiles.
Here is a great tutorial explaining all this:
http://www.neilblevins.com/cg_education/multiple_uv_tiles/multiple_uvs_tiles.htm

And here are 2 great video tutorials explaining Multiple UV channels and Tiles:


Posted: April 27, 2013
cgrafa
Thanks Andy,
I didn't know about this way of using multiple UV tiles.
Have you ever used this method?
Posted: April 28, 2013
luuuffy
I had found this tutorial once before but lost it again haha, thanks heaps!
Posted: April 29, 2013
3d artist gallery Andyba
You are welcome! Smile
If you have more questions about texturing, post them.

cgrafa, yes I did use this method