Sr. World Builder job
Posted: August 29, 2016
Post subject: Sr. World Builder job
Post subject: Sr. World Builder job
FLW International LLC is looking for Sr. World Builder
Job details: Our studio is looking for a Senior World Builder. In this role, you will be helping to craft and create our worlds. You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of level design.
Responsibilities:
� Layout, build and light levels from initial block out to final polish in Unreal 4.
� Tell deep and meaningful stories within the environment.
� Work with Art Team to ensure artistic unity with the entire project.
� Work with the Design Team and the Lead Environment Artist to make gameplay and Levels function harmoniously.
� Collaborate in the planning of project environments.
� Sketch/Model/Concept ideas for 3D environments.
� Excel at consistent aesthetic and technical quality in all environments.
� Prototype rough level layouts quickly and efficiently.
� Level Streaming setup and implementation.
� Optimize Levels for performance and memory.
Requirements:
What We�re Looking For:
� 5+ years� experience in the game industry with at least 3 shipped AAA titles.
� Possess a wealth of experience in modular level construction and lighting/atmosphere.
� Unreal Engine 4 experience, including terrain/landscape editing.
� Advanced understanding of Physically Based Shading materials and lighting.
� Able to respond elegantly to difficult creative changes, often late in the process.
� Quickly learn and adapt to art and production pipelines.
� Self-motivated towards solving creative problems.
� Must be eligible to work in the US and willing to relocate to Boston.
� Experience in First Person Shooters and semi-open (e.g. Borderlands/Shadows of Mordor) or open world game.
Location: Boston, Ma
Contact info:
email - stevenwilliams@flwint.net
_________________
CG jobs
3d modeling jobs
Job details: Our studio is looking for a Senior World Builder. In this role, you will be helping to craft and create our worlds. You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of level design.
Responsibilities:
� Layout, build and light levels from initial block out to final polish in Unreal 4.
� Tell deep and meaningful stories within the environment.
� Work with Art Team to ensure artistic unity with the entire project.
� Work with the Design Team and the Lead Environment Artist to make gameplay and Levels function harmoniously.
� Collaborate in the planning of project environments.
� Sketch/Model/Concept ideas for 3D environments.
� Excel at consistent aesthetic and technical quality in all environments.
� Prototype rough level layouts quickly and efficiently.
� Level Streaming setup and implementation.
� Optimize Levels for performance and memory.
Requirements:
What We�re Looking For:
� 5+ years� experience in the game industry with at least 3 shipped AAA titles.
� Possess a wealth of experience in modular level construction and lighting/atmosphere.
� Unreal Engine 4 experience, including terrain/landscape editing.
� Advanced understanding of Physically Based Shading materials and lighting.
� Able to respond elegantly to difficult creative changes, often late in the process.
� Quickly learn and adapt to art and production pipelines.
� Self-motivated towards solving creative problems.
� Must be eligible to work in the US and willing to relocate to Boston.
� Experience in First Person Shooters and semi-open (e.g. Borderlands/Shadows of Mordor) or open world game.
Location: Boston, Ma
Contact info:
email - stevenwilliams@flwint.net
_________________
CG jobs
3d modeling jobs