Orion Renderer : A Free Physically Based Renderer
Posted: March 23, 2018
Post subject: Orion Renderer : A Free Physically Based Renderer
Post subject: Orion Renderer : A Free Physically Based Renderer
Hello !
I would like to share with you the Orion Renderer.
It is a high performance physically based renderer with realtime preview.
More information as well as downloads here:
https://github.com/koyach/OrionRenderer
Features:
- Multithreaded path tracer with two modes:
a) Pure CPU intersection kernels. This is the default mode.
b) Hybrid. Use the GPU for primary rays and the CPU for secondary.
It is the fastest on common hardware but also comes with a significant memory overhead.
- Refractive materials
- Post-process denoising
- Depth of field
- Area lights and soft shadows
- Ambient occlusion
- Homogeneous participating medium
- Image filtering(Brightness, Hue, bloom...)
- Save renders to file
I would like to share with you the Orion Renderer.
It is a high performance physically based renderer with realtime preview.
More information as well as downloads here:
https://github.com/koyach/OrionRenderer
Features:
- Multithreaded path tracer with two modes:
a) Pure CPU intersection kernels. This is the default mode.
b) Hybrid. Use the GPU for primary rays and the CPU for secondary.
It is the fastest on common hardware but also comes with a significant memory overhead.
- Refractive materials
- Post-process denoising
- Depth of field
- Area lights and soft shadows
- Ambient occlusion
- Homogeneous participating medium
- Image filtering(Brightness, Hue, bloom...)
- Save renders to file