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Posted: November 02, 2018
i3di
You guys need a email address. At least one I can find. I work in Substance. Total pro. I am looking at all your plant life and there are specific requirements on the images to use them in modern day PBR. I am willing to do the work and provide the completed 3D maps over the course of the remaining year and into next year, however, there would need to be a exception provided in writing to my company that allows me to sell the 3D maps being such modifications are extensive and time consuming. Here is my company information.




Interactive 3D International L.L.C.

2198 Eastridge Center Street

Eau Claire, Wisconsin, 54701

Phone: +1 (715) 895-6650

Email: support@i3dix.com
Posted: November 05, 2018
3d artist gallery Andyba
Hi.
Do you mean the leaf textures?
Posted: November 05, 2018
i3di
i3di, Yes. I would like to build 3D PBR maps in substance off the plant textures for my procedural world generator in Unreal and sell the world generator with those 3D PBR Maps. No 2D maps of yours would be distributed. I would be willing to submit the planned use of the PBR Maps in writing for approval and give credit for the initial 2D Maps I use to make those 3D PBR Maps. Seems nobody wants to work with this even though it's a great opportunity to get your name out there and show your stuff. I am not a photographer, I am a 3D Engineer, a Doctor of Science from University of Mass., with 25+ years in technology and science. Essentially a programmer, software developer, 3D and VR specialist, and Scientist. So would be great if we could work out something so I can move ahead with making the plant life the engine will use to generate planets. This is for our upcoming game as well which will debut in a Science Fiction game, where I will create alien plant life to. Very similar to X Series, but more realistic based on my Physics, Quantum Mechanics, Chemistry, and Math disciplines and with a connection to a universe that will blow your mind. Based on real facts, but advanced evolution of modern tech. Yours works for the inhabited worlds once the 3D maps are produced. Would you work with me on this? I am even open to commission if you like.