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Smartphone Mesh "DroidX"

As a part of my move forwards towards better quality in my low-poly 3D meshes, I decided to model my phone at the time, my DroidX. I had modeled a smartphone in college before, but it was atrocious. I started with the high-poly as just a “play around” really, and built the low-poly from that. I baked the high-poly onto the low, and BAM! Got the normal map. This model was also my first delve into the use of the Marmoset Toolbag, as it spectacularly “ renders” my projects beautifully. All in all, I believe this model turned out well for such a low-poly model. Original phone design (c) Motorola Mobility Inc. Mesh / Texture (c) Shiloh Steinhebel. Maya - Photoshop - 3DS Max - Marmoset - Headus – CrazyBump. 148 Tris - 2K Diffuse/Specular/Normal/Emissive

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