Last additions - sasteinhebel |
Fallout NV Weapon Replica "That Gun"317 viewsAnother Fallout recreation. Using screenshots from Fallout NV I decided to first create "That Gun," as it is reminiscent of Deckard's pistol from Blade Runner. I modeled it, textured it, and decided to give it a bit more flair that the original texture found in the game. As this is found in a post-apocalyptic game, I decided more rust/dirt/scratches were in order. So I added them, and this is the result. After completing this model I noticed the poly count on this mesh as having the numbers "556" in it...an easter egg homage to the original weapon the original Fallout as being called "The 556", as that was the ammunition used in the weapon, 5.56x45mm. Original mesh design © Bethesda / Obsidian. Mesh / Texture © Shiloh Steinhebel. Maya - Photoshop - Headus - CrazyBump - 3DS Max. 2556 Tris - 2K Diffuse/Specular/NormalFeb 28, 2012
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Fallout NV Prop Replica "Codac-R9000"19 viewsOne more piece for the "Fallout Project." Being an avid photographer, I decided to model the camera "weapon" from FONV, the "Codac-R9000." Originally, I decided on making most of my models in two forms: clean, and grungy. As I have found out, the grungy versions usually have more character to them than the clean versions, so I decided to stick with only the grungy versions for display. Original mesh design © Bethesda / Obsidian. Mesh / Texture © Shiloh Steinhebel.
Maya - Photoshop - Headus - CrazyBump - 3DS Max – Marmoset. 4346 Tris - 2K Diffuse/Specular/Normal
Feb 28, 2012
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Fallout NV Prop Replica “Computer Terminal”160 viewsAnother prop for the "Fallout Project" on DeviantArt, this is the computer terminal all of us have so illustriously hacked numerous times in FO3 and FONV. Modeled and textured by me based on screenshot references, I added a few extra flairs to it for more style, such as coffee mug stains on the top, the FPS keys on the board are worn, and a hunk of gum stuck to the side. This mesh is also the first time I decided to fire up the UDK and set up a rendering scene, complete with post processing volumes for bloom and DOF effects. Granted this setup is not as easy to use as Marmoset, it does give me an idea on how well these meshes work in an actual game engine. The last three images are those from the UDK. Original mesh design © Bethesda / Obsidian. Mesh / Texture © Shiloh Steinhebel. Maya - Photoshop - Headus - CrazyBump - 3DS Max - Marmoset – UDK. 1998 Tris - 2K Diffuse/Specular/Normal/EmissiveFeb 28, 2012
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Fallout NV Weapon Replica "Railway Rifle"25 viewsI was commissioned by a fellow 3D Artist to join a team recreating props from the Fallout genre for a collaborative art project. As I was going to model the steam gauge assembly from FO3, I remembered one of the weapons that could be built from random parts found in the wasteland; the Railway Rifle. I figured, "Why not kill two birds with one stone?" So I created this weapon, which uses a steam gauge assembly for the barrel/receiver of the weapon. I never completed a grungy version since this weapon was made near the end of the project's existence, though the original weapon in-game was decently rusty as it was. So I just called this one the "Mil-Spec" version. Original mesh design © Bethesda / Obsidian.
Mesh / Texture © Shiloh Steinhebel. Maya - Photoshop - Headus - CrazyBump - 3DS Max – Marmoset. 5869 Tris - 2K Diffuse/Specular/Normal
Feb 28, 2012
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Pocketknife Mesh "Rukus"23 viewsThis was a revisit on an old model I completed while in college; a model of my favorite pocketknife, the Benchmade Rukus 630. Originally completed for my Low-Poly Modeling class, I decided to revamp the texture a bit and give it a better render in the Marmoset engine. The last image is the high-poly model created for the high-poly bake. It's a solid knife. 4.3" blade of CPMS30V, G-10 and green linen Micarta handle-scales, BK1 blade coating, AXIS locking mechanism, and partial serrated blade. Benchmade 630 Rukus. 90% of the time, I'm carrying this knife. Original knife design © Benchmade Knife Co / Neil Blackwood. Mesh / Texture © Shiloh Steinhebel. Maya - Photoshop - Headus - CrazyBump – Marmoset. 695 Tris - 2K Diffuse/Specular/NormalFeb 28, 2012
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Smartphone Mesh "DroidX"22 viewsAs a part of my move forwards towards better quality in my low-poly 3D meshes, I decided to model my phone at the time, my DroidX. I had modeled a smartphone in college before, but it was atrocious. I started with the high-poly as just a “play around” really, and built the low-poly from that. I baked the high-poly onto the low, and BAM! Got the normal map. This model was also my first delve into the use of the Marmoset Toolbag, as it spectacularly “ renders” my projects beautifully. All in all, I believe this model turned out well for such a low-poly model. Original phone design (c) Motorola Mobility Inc. Mesh / Texture (c) Shiloh Steinhebel. Maya - Photoshop - 3DS Max - Marmoset - Headus – CrazyBump. 148 Tris - 2K Diffuse/Specular/Normal/EmissiveFeb 28, 2012
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Switchblade Concept Mesh "Aegis"21 viewsI had a dream a while back about going back in time 80 years and helping a group of vagrant children repair a large old shack to live in. In this dream I had with me a few modern accoutrements such as my DroidX phone, my iPod, my Leatherman multi-tool and a switchblade with a peculiar shape to the handle. The dreams content was profound and the design of that knife was as well. So I decided to draw out a sketch of the design - something I have to add I have not done in a while; drawing by hand. The design of this item is of my own design, as far as I know. I have never seen a knife of this design in the 10 years I spend in the cutlery industry. As I developed the texture for this knife I also created a fictional manufacturing company for the knife, called Bohmar Cutlery. Bohmar is a name derived from a race of aliens from Star Trek Voyager, with my own spelling changes. The name spawned a few different creations in my work, such as a character in a story I wrote, who is what I call a Neo-Chimera. The name represents a few other characters in games I've played, such as D and D and ShadowCities. Maya - Photoshop - Headus - CrazyBump - 3DS Max – Marmoset. 2482 Tris - 2K Diffuse/Specular/NormalFeb 28, 2012
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