Rendering
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This tutorial presents the techniques that I use
to achieve a toon style render directly in Blender
without any post production in another program.
In this tutorial we will modify a basic Blender
scene of a simple flower pot to look toon shaded
by changing the lighting and materials. |
Traditional still scene rendering usually involves
lamps, spots, etc. But GI is a radiosity technique
that allows you to light a scene from 360 degrees
without a single lamp. This gives your scene more
of a stylistic look. |
In this tutorial we are going to create an image
that uses HDRI technology - the aim of which is
to teach you how to use HDRI sources in Blender.
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This tutorial describes different Global Illumination
methods that are available. |
Caustics is the effect of metal and glass materials
reflecting and refracting of light waves (photons)
to a focused point. This effect is computer generated
and produces the brights spots and streaks seen
looking at glass with a spotlight on it. |
Transparency and light refraction within a transparent
material are key parameters in order to get a realistic
rendering of a material like solid glass. This tutorial
doesn't help with getting caustic spots, which is
beyond the reach of the actual version of Blender
(v2.36) without using an external renderer like
Yafray. |
In the past, Blender used EnvMaps (environmental
maps) in order to simulate the reflectiveness of
objects. But this way was quite difficult, needing
the use of Empties (null objects) and layers when
a simple reflecting plane was needed. Fortunately,
including Raytracing into the renderer eased the
whole process and helped to achieve a greater realism.
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This short tutorial aims at showing you how to give
many different materials to the same mesh (up to
16 different indice) |
In this tutorial you will learn how to make a UV
map of an object you wish to texture using Blender's
'seams' functionality. By learning how to do this
correctly you can apply effective detailed textures
to almost any object, ushering your work into a
new level of complexity and flexibility.
Note: You will need blender v2.34 (or greater),
and an image editing program like Gimp or Photoshop
to attempt this tutorial. |
The scanning electron microscope (S.E.M.) effect
isn’t difficult to achieve in Blender. The
important thing to remember is to give your object
the same bump mapped textures as you would expect
from a real S.E.M. image. I have observed that metals
have deep parallel grooves with varying widths.
Semi-hard tissues look flaky, and softer tissue
has a more smooth texture to it. |
This tutorial was written for 1.8, but everything
still works the same in 2.0.
Well, there might have been some confusion about
the UV texturing, since Ton suggested to me today,
that I should write a UV texturing tutorial :o)
Here it is! |
In this tutorial I will show you how to make a carpet
material using only Blender's built-in procedural
textures. |
If you getting started in Blender you can probally
think of a scene or two where you'd like to have
reflective surfaces. As of Blender 2.32 this became
very easy using the new builtin Raytracer. The raytracer
gives us the tools to create realistic looking reflections,
with a few simple steps. |
My last tutorial was titled "Realistic Water." That
presented a fast way of getting realistic water
by careful use of a color band… but that was
Blender 2.28. Back then there was still no raytracing
and no raytraced reflections. Wow! How fast things
change! |
I do not use UV mapping for very many of my textures.
I like the control of the method I have and have
gotten extremely fast at it. |
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This tutorial will introduce you to using AND creating
animated texturemaps, all in Blender. |
Many times ago, someone asked me to explain how
I applied the "orco-mode", not-uvmapped, textures
to the Allosaurus model. Recently, someone else
asked quite the same thing so, if anybody should
be interested, I made this short and really simple
explanation. |
For this tutorial we are going to use the Gimp,
freeware 2d program. In the links section of this
site you can find the address to download it. Anyway,
every other paint program is fine. |
Applying materials to a creature without the need
for UV mapping. |
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