Search found 26 matches
indico
Replies: 4
Views: 5535
Subject: 3ds Max: Looking for a velvet shader, or how to make one
Subject: 3ds Max: Looking for a velvet shader, or how to make one
Forum : 3D Animation Talk
Posted : June 19, 2007
Posted : June 19, 2007
thanx guys ...
indico
Replies: 4
Views: 5535
Subject: 3ds Max: Looking for a velvet shader, or how to make one
Subject: 3ds Max: Looking for a velvet shader, or how to make one
Forum : 3D Animation Talk
Posted : June 14, 2007
Posted : June 14, 2007
Title says it all, is there one available? or maybe a tut, any help would be awesome :)
thanx all
thanx all
indico
Replies: 0
Views: 3541
Subject: 3ds Max: 3ds max skins !
Subject: 3ds Max: 3ds max skins !
Forum : 3D Animation Talk
Posted : June 07, 2007
Posted : June 07, 2007
I just found this interesting website this morning : http://3dsmaxskins.free.fr/
It's still empty yet so if you have great skins to share ...
It's still empty yet so if you have great skins to share ...
indico
Replies: 0
Views: 919
Subject: Softimage Xsi: Scaling Enveloped Objects problem help!!
Subject: Softimage Xsi: Scaling Enveloped Objects problem help!!
Forum : 3D Animation Talk
Posted : April 18, 2007
Posted : April 18, 2007
I have this problem that when i try to change the scaling of any enveloped object by branch selecting the whole hieracchy, the object will go back to its' original scaling, despite the fact i added a ...
indico
Replies: 0
Views: 2493
Subject: 3ds Max: creating image planes
Subject: 3ds Max: creating image planes
Forum : 3D Modeling Forum
Posted : April 12, 2007
Posted : April 12, 2007
Hi,
Can someone explain to me how to create image planes using 3dmax?
I know you can set background bitmaps, but the problem there is that the images from viewport to viewport are not the same i ...
Can someone explain to me how to create image planes using 3dmax?
I know you can set background bitmaps, but the problem there is that the images from viewport to viewport are not the same i ...
indico
Replies: 0
Views: 793
Subject: Softimage Xsi: mirroring wieghts
Subject: Softimage Xsi: mirroring wieghts
Forum : 3D Animation Talk
Posted : March 21, 2007
Posted : March 21, 2007
Please help!
I am rigging and weighting my character. All has gone well till now. I just created my symmetry map and mirrored the weights for the body. this worked fine. but when i try to mirro ...
I am rigging and weighting my character. All has gone well till now. I just created my symmetry map and mirrored the weights for the body. this worked fine. but when i try to mirro ...
indico
Replies: 0
Views: 973
Subject: 3ds Max: search for the tutorial or speed tree
Subject: 3ds Max: search for the tutorial or speed tree
Forum : 3D Animation Talk
Posted : February 08, 2007
Posted : February 08, 2007
I have installed the plugin of speed tree, now I want to look for some tutorials of it,thanks. :beer:
indico
Replies: 0
Views: 897
Subject: 3ds Max: 3dsmax London Users Group
Subject: 3ds Max: 3dsmax London Users Group
Forum : 3D Animation Talk
Posted : February 05, 2007
Posted : February 05, 2007
:bounce:
We are informal associations of content creators using 3dsMax in London, UK.
We meet on a regular basis to share our work, industry news, latest techniques and technologies, and discus ...
We are informal associations of content creators using 3dsMax in London, UK.
We meet on a regular basis to share our work, industry news, latest techniques and technologies, and discus ...
indico
Replies: 0
Views: 1160
Subject: Softimage Xsi: Cluster with Soft Selection
Subject: Softimage Xsi: Cluster with Soft Selection
Forum : 3D Animation Talk
Posted : February 05, 2007
Posted : February 05, 2007
Hi all
I am trying to create a cluster with a soft selection of points inside, a la 3DS MAX. That is, I don't want all the cluster points to have the same weight. Can I edit/paint the Cluster weigh ...
I am trying to create a cluster with a soft selection of points inside, a la 3DS MAX. That is, I don't want all the cluster points to have the same weight. Can I edit/paint the Cluster weigh ...
indico
Replies: 0
Views: 1275
Subject: Softimage Xsi: is there....
Subject: Softimage Xsi: is there....
Forum : 3D Animation Talk
Posted : February 01, 2007
Posted : February 01, 2007
Going through the experience CD, which in my opinion is pretty inadequate in covering anything useful, but anyways, what in XSI is the equivalent of spline patching in lightwave or surface tools in ma ...
indico
Replies: 0
Views: 1802
Subject: Softimage Xsi: how to apply motion from BVH or Acclaim file
Subject: Softimage Xsi: how to apply motion from BVH or Acclaim file
Forum : 3D Animation Talk
Posted : December 28, 2006
Posted : December 28, 2006
how to apply motion from BVH or Acclaim file to defoult rig or skeleton (like as in jaqua project)?
is it requiret aditional software?
thanx
is it requiret aditional software?
thanx
indico
Replies: 3
Views: 4567
Subject: photoshop: How can i get a smooth fade?
Subject: photoshop: How can i get a smooth fade?
Forum : 3D Texturing Forum
Posted : June 16, 2006
Posted : June 16, 2006
try finding some tutorial in Google..
it's difficult to explain without showing images.
it's difficult to explain without showing images.
indico
Replies: 3
Views: 4567
Subject: photoshop: How can i get a smooth fade?
Subject: photoshop: How can i get a smooth fade?
Forum : 3D Texturing Forum
Posted : June 16, 2006
Posted : June 16, 2006
Then you're using it wrong
indico
Replies: 1
Views: 1438
Subject: Visor panel in maya?
Subject: Visor panel in maya?
Forum : General CG Talk
Posted : June 16, 2006
Posted : June 16, 2006
Nope
Only thing you can't make in Maya
You can use the "generic 3d package 2000", though... specialized in making windows with visor panels
In fact, it's the only thing you can use the app f ...
Only thing you can't make in Maya
You can use the "generic 3d package 2000", though... specialized in making windows with visor panels
In fact, it's the only thing you can use the app f ...
indico
Replies: 0
Views: 2424
Subject: modo: How to harden edges in modo?
Subject: modo: How to harden edges in modo?
Forum : 3D Modeling Forum
Posted : June 08, 2006
Posted : June 08, 2006
Anyone in here knows how to harden edges in modo ?
I dont mean edgeWeighting
For the subd version
I mean only for the normal polygoncage
I dont want to use it as subd in maya
Like the tools under norm ...
I dont mean edgeWeighting
For the subd version
I mean only for the normal polygoncage
I dont want to use it as subd in maya
Like the tools under norm ...
indico
Replies: 1
Views: 1513
Subject: maya: color change?
Subject: maya: color change?
Forum : General CG Talk
Posted : June 08, 2006
Posted : June 08, 2006
I love that color
indico
Replies: 1
Views: 4106
Subject: Photo Shop: line tool, help please
Subject: Photo Shop: line tool, help please
Forum : 3D Texturing Forum
Posted : June 07, 2006
Posted : June 07, 2006
I'm a bit stuck, i'm trying to use my line tool, but it comes out in the shape of an arrow.. how do i make it go back to normal?
the cd tray....
and the remote
and the remote
indico
Replies: 6
Views: 2462
Subject: MAYA: Mental Ray artifacts on baked maps
Subject: MAYA: Mental Ray artifacts on baked maps
Forum : 3D Rendering
Posted : June 04, 2006
Posted : June 04, 2006
Ah right... I'll check that out next time I do some alterations
indico
Replies: 6
Views: 2462
Subject: MAYA: Mental Ray artifacts on baked maps
Subject: MAYA: Mental Ray artifacts on baked maps
Forum : 3D Rendering
Posted : June 04, 2006
Posted : June 04, 2006
I was thinking - maybe ther is some sort of MR cache file
Because I can't imagine it keeps 300+ mb of textures in ram all time
Because I can't imagine it keeps 300+ mb of textures in ram all time
indico
Replies: 6
Views: 2462
Subject: MAYA: Mental Ray artifacts on baked maps
Subject: MAYA: Mental Ray artifacts on baked maps
Forum : 3D Rendering
Posted : June 03, 2006
Posted : June 03, 2006
Yes i did. MR has lots of dodgy stuff
My MR never reloads textures
I have to relead maya and the scene
My MR never reloads textures
I have to relead maya and the scene
indico
Replies: 6
Views: 2462
Subject: MAYA: Mental Ray artifacts on baked maps
Subject: MAYA: Mental Ray artifacts on baked maps
Forum : 3D Rendering
Posted : June 03, 2006
Posted : June 03, 2006
MR is giving me weird blurry blotches on the baked maps./.. but only on displaced maps
And including the AO in the shader makes the rendertime take longer than separate AO and render combined
Like LOT ...
And including the AO in the shader makes the rendertime take longer than separate AO and render combined
Like LOT ...
indico
Replies: 30
Views: 10711
Subject: 3dsmax : texture on 2 sides?
Subject: 3dsmax : texture on 2 sides?
Forum : 3D Texturing Forum
Posted : May 26, 2006
Posted : May 26, 2006
for the record , OpenGL is also slightly less stable than DX as it is dependant on the OpenGL implementation of the graphics card.
indico
Replies: 4
Views: 8335
Subject: 3ds Max : Importing .ai to 3ds max
Subject: 3ds Max : Importing .ai to 3ds max
Forum : 3D Modeling Forum
Posted : May 25, 2006
Posted : May 25, 2006
are u doing it on a mac
or did u name your file name too long
try a short file name
or did u name your file name too long
try a short file name
indico
Replies: 8
Views: 2903
Subject: Gelato is now free
Subject: Gelato is now free
Forum : 3D Fight Club
Posted : May 25, 2006
Posted : May 25, 2006
wow!!!
http://www.nvidia.com/object/IO_31053.html
NVIDIA Expands Suite of High-Quality Rendering Software and Releases Free Version of Gelato Renderer
Gelato is now free
http://www.nvidia.com/object/IO_31053.html
NVIDIA Expands Suite of High-Quality Rendering Software and Releases Free Version of Gelato Renderer
Gelato is now free
indico
Replies: 6
Views: 1804
Subject: 3DS MAX: Modeling question
Subject: 3DS MAX: Modeling question
Forum : 3D Modeling Forum
Posted : May 24, 2006
Posted : May 24, 2006
all four of em?