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3D Studio Max Tutorials
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3DS Max Modeling Tutorials
3DS Max Animation and Rigging Tutorials
3DS Max Lighting and Rendering Tutorials
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3DS MAX Lighting and Rendering Tutorials top

 

Afterburn: ExplosionsAfterburn: Quick Clouds

An Industry Lesson

Animated Water/Sea

CEL Shader: Chapter 1

CEL Shader: Chapter 2

Compositing: Advanced compositing at a smaller scale

Compositing: Behind the scenes on Moa

Compositing: Camera Matching

Compositing: Giving Depth to Stock Footage

Compositing: Pyrotechnics

Creating a simple previewer with MXS

Creating a Toon Shader

Creating Fire in 3DSMAX

Creating Realistic Water with Wakes

Faking SSS with Mental Ray

Faking Window-Shaped Highlights

finalRender 101: Basic HDRI and Ray Tracing

finalRender 101: Simple Environment and Object Based GI

Lighting, Texturing, Rendering in 3DSMAX: Part 1

Lighting, Texturing, Rendering in 3DSMAX: Part 2

Procedural Shaders: Magma/Lava Effect

Procedural Shaders: Update on Lava

Simulating DOF in 3DSMAX Renders Using Photoshop

Volumetrics: Combustion

"It's all in the Eyes" - creating realistic eyes