3DS Max Modeling Tutorials 3DS Max Animation and Rigging Tutorials 3DS Max Lighting and Rendering Tutorials 3DS Max Texturing Tutorials 3DS Max Scripting Tutorials 3DS Max Particles and Dynamics Simulation Tutorials 3DS Max Hair Tutorials
Afterburn: ExplosionsAfterburn: Quick Clouds
An Industry Lesson
Animated Water/Sea
CEL Shader: Chapter 1
CEL Shader: Chapter 2
Compositing: Advanced compositing at a smaller scale
Compositing: Behind the scenes on Moa
Compositing: Camera Matching
Compositing: Giving Depth to Stock Footage
Compositing: Pyrotechnics
Creating a simple previewer with MXS
Creating a Toon Shader
Creating Fire in 3DSMAX
Creating Realistic Water with Wakes
Faking SSS with Mental Ray
Faking Window-Shaped Highlights
finalRender 101: Basic HDRI and Ray Tracing
finalRender 101: Simple Environment and Object Based GI
Lighting, Texturing, Rendering in 3DSMAX: Part 1
Lighting, Texturing, Rendering in 3DSMAX: Part 2
Procedural Shaders: Magma/Lava Effect
Procedural Shaders: Update on Lava
Simulating DOF in 3DSMAX Renders Using Photoshop
Volumetrics: Combustion
"It's all in the Eyes" - creating realistic eyes
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