3DS Max Modeling Tutorials 3DS Max Animation and Rigging Tutorials 3DS Max Lighting and Rendering Tutorials 3DS Max Texturing Tutorials 3DS Max Scripting Tutorials 3DS Max Particles and Dynamics Simulation Tutorials 3DS Max Hair Tutorials
Modelling the Nissan R390 GT (Max) making the Lotus Elise Mk1 - Max poly-tutorial Modeling a Renault Laguna - Max Tutorial Car Nurms modelling - good "conceptional" Max poly-Tutorial Modeling Joan of Arc by Michel Roger - a great tutorial, Creating a character from A to Z, modeling, textures, skinning. Advanced IK Setups Afterburn: Advanced Explosions Afterburn: An Introduction Afterburn: Explosions Afterburn: Quick Clouds An Industry Lesson Animated Water/Sea Automated Tank Tracks in 3ds max 6 Box Modeling the Basic Shape of a Car CEL Shader: Chapter 1 CEL Shader: Chapter 2 Compositing: Advanced compositing at a smaller scale Compositing: Behind the scenes on Moa Compositing: Camera Matching Compositing: Giving Depth to Stock Footage Compositing: Pyrotechnics Creating a Bonsai Tree Creating a Realistic Animated Cable/Rope/Flex Creating a simple previewer with MXS Creating a Toon Shader Creating an Asteroid Creating Animated Grass Creating Fire in 3DSMAX Creating Realistic Water with Wakes Designing a Faucet Faking SSS with Mental Ray Faking Window-Shaped Highlights finalRender 101: Basic HDRI and Ray Tracing finalRender 101: Simple Environment and Object Based GI Guide to Making a Polygonal Head with NURMS Introducution to Polygonal Modeling Lighting, Texturing, Rendering in 3DSMAX: Part 1 Lighting, Texturing, Rendering in 3DSMAX: Part 2 Link Object to a Vertex Low Poly Modeling for Real Time Making objects splat Making of Audi TT Making of BMW Z3 Making of D'ni Firemarble Holder Modelling a head poly by poly Multiple Texture Mappings Muscle Bulging Using Muscle Bones in 3ds max Procedural Shaders: Magma/Lava Effect Procedural Shaders: Update on Lava Quick Poly Modeling of a Rim in 3ds max Reaktor: Intro to basic rigid body dynamics RealFlow: Simple "Pouring" Exercise Realistic head with NURMS Simulating DOF in 3DSMAX Renders Using Photoshop Spline + Subdivision Head Modeling Texture based particle emission The Claw (Expressions) Volumetrics: Combustion "It's all in the Eyes" - creating realistic eyes "Smokin 1" - Basic 3dsmax Particles "Smokin 2" - Intermediate 3dsmax Particles "Smokin 3" - Advanced 3dsmax Particles
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