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Softimage XSI 3D Tutorials
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Softimage XSI Modeling Tutorials
Softimage XSI Animation and Rigging Tutorials
Softimage XSI Lighting and Rendering Tutorials
Softimage XSI Texturing Tutorials
Softimage XSI Scripting Tutorials
Softimage XSI Hair Tutorials

Softimage XSI 3D Rendering tutorials

Setting up a scene for Global Illumination using SOFTIMAGE|XSI

Independent control of Specular Highlights

How to use the Lightning Volume Shader in SOFTIMAGE|XSI

Elliptical Filtering

Cubic Environment Mapping

Rapid Caustic Tutorial

Rendering Optimization in SOFTIMAGE|XSI

Realistic Lighting: Global Illumination and Final Gathering

XSI Toon Rendering

What is Final Gathering?

Motion Blur Output Shader

Volume FX - Advanced Lightning Shader

Manipulating Environment Shaders in XSI

XSI - High Dynamic Range Images

Target Lightning Tutorial

Producing Caustic Effects with Glass

Mental Ray Rendering Basics

Mental Ray Lighting Basics

How to animate lights intensity in circular sequences

Pass & Rendertree

Rendering 2d Sprites in XSI

Environment ball mapping shader and install tutorial

Pushing Final Gathering

Fog Layer Pass

Spreadsheet Pass querie. Tutorial and AddOn

Renderpass tutorial

The Wireframe Toon Shader tutorial

Creating a halo effect

Fading Reflections

Image Based Lighting - Using HDRI

Volumetric Caustics

Antialising in Mental Ray

Understanding Binary Space Partitioning

Keying Logo with Mix2Colors Node

Adding Depth and Highlights with Toon Paint

Toon Shading Tutorial ZIP

Realtime Shader Tutorial

Rendermap and Final Gathering: A few techniques...

The XSI FX

ZDepth Tutorial

Sub Surface Illumination for XSI

Interactive depth pass

"Tea-time" talk for "real-time" animators

Shader Programming 2

XSI Masking Trick

Global Illumination Basic

Displacement Basic Video

Technical View on Final Gathering Video

Simple Texturing Video

Texture Blending Video

Complex Lighting

Normal mapping

DotXSI Programming - Shader Maker

X-tasy (ecstasy) with Real-Time Shaders

XSI|NYC The Picard tutorial - alternate ways of creating a sub surface scattering effect

FG and GI 4 Mentalray

XSIotron - a way to color an array of objects using a texture

Material Drag and Drop

Creating Realistic Clouds

How to create perfect water

Quick Guide for texturing hair

Toon Shader Tutorials

Mesh Render (Toon) Video Tutorial

Texture Labeling Part 1Streaming Video - Zip file download
By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This video shows you how to place a label texture on an object by using a matte to control the blend between the label area and the non-label area. It then shows you how to apply two, and then three labels by "adding" different textures (and their alpha channels) together before blending them with the non-label area. (15 minutes)



Texture Labeling Part 2 Streaming Video - Zip file download
By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The previous texture labeling video showed you how to blend label textures with other shaders using existing mattes (external files or alpha channels). This video shows you how to use a series of math shaders to create the mattes for your labels in the render tree. (11 minutes)



Noise Texturing Part 1Streaming Video - Zip file download
By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This video shows you how to generate texture coordinates and use them to project some simple noise textures onto an object. You'll learn about basic noise parameters and how they can be changed to achieve a variety of complex surface effects. Note: Some of the shaders used in this video are not part of the standard XSI shader library. They are, however, available for download here: Shaders.zip



Noise Texturing Part 2 Streaming Video - Zip file download
By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This video shows you how to use noise to randomly vary a texture's parameters. You'll learn how to add distortion to the regular pattern created by the ripple texture. Note: Some of the shaders used in this video are not part of the standard XSI shader library. They are, however, available for download here: Shaders.zip



Noise Texturing Part 3 Streaming Video - Zip file download
By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
The first half of this video shows you how to use noise to distort a texture's UV coordinates, thus distorting the texture itself. The second half shows you how to use noise to control where and how a gradient texture appears on an object's surface. Note: Some of the shaders used in this video are not part of the standard XSI shader library. They are, however, available for download here: Shaders.zip



Noise Texturing Part 4 Streaming Video - Zip file download
By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This video presents a number of different render tree examples that show off the effects that you can generate with noise textures: from animated flames to marble patterns to rocks, clouds and colorful random patterns. Note: Some of the shaders used in this video are not part of the standard XSI shader library. They are, however, available for download here: Shaders.zip



Bump Mapping Streaming Video - Zip file download
By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this video you'll learn techniques for using both 2D image textures and procedural textures as bump maps. You'll also learn how to mix bump maps together, both in vector space and in color space.



Non-Photoreal Rendering Part 1 Streaming Video - Zip file download
By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this video you'll learn techniques for using both 2D image textures and procedural textures as bump maps. You'll also learn how to mix bump maps together, both in vector space and in color space.



Non-Photoreal Rendering Part 2 Streaming Video - Zip file download
By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
This video gives an overview of XSI's Toon shaders and how to use them.You'll learn about the main paint and ink attributes of the Toon material and lens shaders, and how to use non-toon shaders to control and enhance toon effects.



Non-Photoreal Rendering Part 3 Streaming Video - Zip file download
By Kim Aldis - Website
Using the XSI NETVIEW? Click here: XSI NETVIEW VERSION
In this video you'll learn techniques for using both 2D image textures and procedural textures as bump maps. You'll also learn how to mix bump maps together, both in vector space and in color space.

OGLShadowMap_shader_tutorial

Softimage XSI Toon Shadows

Glass Tutorial

Mesmer Rendering Videos