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Softimage XSI 3D Tutorials
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Softimage XSI Modeling Tutorials
Softimage XSI Animation and Rigging Tutorials
Softimage XSI Lighting and Rendering Tutorials
Softimage XSI Texturing Tutorials
Softimage XSI Scripting Tutorials
Softimage XSI Hair Tutorials

Softimage XSI 3D Shading, Texturing and UV mapping tutorials

TurboChi UV Texturing Tutorial

Applying Masked Decals tutorial

Mixing textures in Photoshop and Softimage|XSI tutorial

Bump Mapping Streaming Video - Zip file download

Noise Texturing Part 1Streaming Video - Zip file download

Noise Texturing Part 2 Streaming Video - Zip file download

Noise Texturing Part 3 Streaming Video - Zip file download

Noise Texturing Part 4 Streaming Video - Zip file download

Texture Labeling Part 1Streaming Video - Zip file download

Texture Labeling Part 2 Streaming Video - Zip file download

Texture Blending Video

Simple Texturing Video tutorial

Quick Guide for texturing hair tutorial

Material Drag and Drop tutorial

Texturing with Alpha channels Part 1 tutorial


Texturing with Alpha channels Part 2 tutorial


Texturing with Alpha channels Part 3 tutorial

XSI|NYC Tutorial #1 (Texture Blending) tutorial- this tutorial shows how a typical phong shader works, and expands on the code to produce a new effect.

"Tea-time" talk for "real-time" animators tutorial

Mountain Shader tutorial

Photoshop PSD Extract for XSI tutorial - This handy little tutorial allows you to have 1 simple photoshop file, with all its layers, and extract these using the FXtree. This way you can keep your files nice and simple with having just 1 main image file!

The XSI FX tutorial

Sprite tutorial - This is a short video tutorial on using sprites in XSI.

Shader Programming

Creating eyeballs in Softimage XSI - Depending on the style of animation you wish to create, a sphere with a texture map can work perfectly well in portraying an eyeball, especially if you are going for a cartoon look. However, I was quite interested in creating an eye which had a lot more depth.......the kind of eyeballs you might expect in 'Monsters Inc' and 'Ice Age'.

Realtime Shader Tutorial

Toon Shading Tutorial ZIP

Adding Depth and Highlights with Toon Paint tutorial

Texture supports and Projections tutorial - This tutorial will cover the differences between projections and supports.

Cubic Mapping tutorial

The Branch tutorial - In this tutorial we will have an in depth look at how to edit texture coordinates using the Texture Editor (TE). For this purpose we will texture a polymesh tree branch seamlessly by creating and editing two individual Texture Projections and using some blending stuff in the Render Tree later on.

Mixing Textures with Vertex Painting tutorial

Mix2colors : superposing 2 opaque images tutorial

Vertex Painting for SOFTIMAGE|XSI tutorial

Bump Mapping for Beginners tutorial

Displacement Mapping tutorial

Transparency Mapping tutorial

Using an image with an alpha channel tutorial

Applying a bump on a group of objects that already have local textures tutorial

Layering textures and materials using the alpha channel in SOFTIMAGE|XSI tutorial

Texture Supports and Texture Projections tutorial

Mixing Bumpmaps with Vector Math tutorial

Interactive displacement map painting tutorial

Incidence Toon Rendertree tutorial

The Cross Hatch Shader tutorial

Cubic Environment Mapping tutorial