TurboChi UV Texturing Tutorial
Applying Masked Decals tutorial
Mixing textures in Photoshop and Softimage|XSI tutorial
Bump Mapping Streaming Video - Zip file download
Noise Texturing Part 1Streaming Video - Zip file download
Noise Texturing Part 2 Streaming Video - Zip file download
Noise Texturing Part 3 Streaming Video - Zip file download
Noise Texturing Part 4 Streaming Video - Zip file download
Texture Labeling Part 1Streaming Video - Zip file download
Texture Labeling Part 2 Streaming Video - Zip file download
Texture Blending Video
Simple Texturing Video tutorial
Quick Guide for texturing hair tutorial
Material Drag and Drop tutorial
Texturing with Alpha channels Part 1 tutorial
Texturing with Alpha channels Part 2 tutorial
Texturing with Alpha channels Part 3 tutorial
XSI|NYC Tutorial #1 (Texture Blending) tutorial- this tutorial shows how a typical phong shader works, and expands on the code to produce a new effect.
"Tea-time" talk for "real-time" animators tutorial
Mountain Shader tutorial
Photoshop PSD Extract for XSI tutorial - This handy little tutorial allows you to have 1 simple photoshop file, with all its layers, and extract these using the FXtree. This way you can keep your files nice and simple with having just 1 main image file!
The XSI FX tutorial
Sprite tutorial - This is a short video tutorial on using sprites in XSI.
Shader Programming
Creating eyeballs in Softimage XSI - Depending on the style of animation you wish to create, a sphere with a texture map can work perfectly well in portraying an eyeball, especially if you are going for a cartoon look. However, I was quite interested in creating an eye which had a lot more depth.......the kind of eyeballs you might expect in 'Monsters Inc' and 'Ice Age'.
Realtime Shader Tutorial
Toon Shading Tutorial ZIP
Adding Depth and Highlights with Toon Paint tutorial
Texture supports and Projections tutorial - This tutorial will cover the differences between projections and supports.
Cubic Mapping tutorial
The Branch tutorial - In this tutorial we will have an in depth look at how to edit texture coordinates using the Texture Editor (TE). For this purpose we will texture a polymesh tree branch seamlessly by creating and editing two individual Texture Projections and using some blending stuff in the Render Tree later on.
Mixing Textures with Vertex Painting tutorial
Mix2colors : superposing 2 opaque images tutorial
Vertex Painting for SOFTIMAGE|XSI tutorial
Bump Mapping for Beginners tutorial
Displacement Mapping tutorial
Transparency Mapping tutorial
Using an image with an alpha channel tutorial
Applying a bump on a group of objects that already have local textures tutorial
Layering textures and materials using the alpha channel in SOFTIMAGE|XSI tutorial
Texture Supports and Texture Projections tutorial
Mixing Bumpmaps with Vector Math tutorial
Interactive displacement map painting tutorial
Incidence Toon Rendertree tutorial
The Cross Hatch Shader tutorial
Cubic Environment Mapping tutorial
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