Search found 27 matches
Kiffy20
Replies: 2
Views: 2841
Subject: photoshop: How can i get a smooth fade?
Subject: photoshop: How can i get a smooth fade?
Forum : 3D Texturing Forum
Posted : December 12, 2007
Posted : December 12, 2007
How can i get a smooth fade.. the gradient tool don't seem that smooth
Kiffy20
Replies: 1
Views: 3151
Subject: Visor panel in maya?
Subject: Visor panel in maya?
Forum : 3D Fight Club
Posted : December 12, 2007
Posted : December 12, 2007
High
Is it possible to build a window that contains visor panel ?
Is it possible to build a window that contains visor panel ?
Kiffy20
Replies: 9
Views: 6852
Subject: Softimage Xsi: Soft learning curve compared to Maya??
Subject: Softimage Xsi: Soft learning curve compared to Maya??
Forum : 3D Animation Talk
Posted : June 20, 2007
Posted : June 20, 2007
to rtfm or not to rtfm, that is the effin question, no?
Kiffy20
Replies: 5
Views: 5456
Subject: Softimage Xsi: Help: Convert Maya animation into XSI
Subject: Softimage Xsi: Help: Convert Maya animation into XSI
Forum : 3D Animation Talk
Posted : June 20, 2007
Posted : June 20, 2007
Ive had the same problem. Polytran is a good program the exports .IGES files from MAYA which XSi can read..
http://www.okino.com/conv/demos2.htm
The trial version removes every 5th polygon
...
http://www.okino.com/conv/demos2.htm
The trial version removes every 5th polygon
...
Kiffy20
Replies: 0
Views: 1110
Subject: Softimage Xsi: render .mi from maya through XSI
Subject: Softimage Xsi: render .mi from maya through XSI
Forum : 3D Animation Talk
Posted : June 04, 2007
Posted : June 04, 2007
I am currently doing a job for a client that has a [url=http://www.3dmd.net/forum/3d-discussion-5869.html]render farm. They have offered me the use of their farm and I would love to take advantage of ...
Kiffy20
Replies: 1
Views: 2910
Subject: 3ds Max: link constraint
Subject: 3ds Max: link constraint
Forum : 3D Animation Talk
Posted : June 01, 2007
Posted : June 01, 2007
Hi, I'm trying to link two bones. When I link it, the slave automatically takes the coordinates axis of the master bone as reference: how to make it independent ?
Kiffy20
Replies: 0
Views: 3108
Subject: 3ds Max: Bump mapping problem in Max 5
Subject: 3ds Max: Bump mapping problem in Max 5
Forum : 3D Texturing Forum
Posted : April 19, 2007
Posted : April 19, 2007
Hi, I have been doing this today with Max 5, and when rendered with scanline it looks allright, but using light tracer makes the bump map look awful. Looks like the more perpendicular to the camera, t ...
Kiffy20
Replies: 0
Views: 2648
Subject: 3ds Max: network rendering [gamma problems]
Subject: 3ds Max: network rendering [gamma problems]
Forum : 3D Rendering
Posted : April 11, 2007
Posted : April 11, 2007
hey
i'ce rendered a anim over several machine, and some of them seem to have slightly different gamma levels, so when i play back my seq there is a flickering effect on the frames
i've tried the ...
i'ce rendered a anim over several machine, and some of them seem to have slightly different gamma levels, so when i play back my seq there is a flickering effect on the frames
i've tried the ...
Kiffy20
Replies: 0
Views: 1232
Subject: 3ds Max: Max motion capture and Wacom Tablet...
Subject: 3ds Max: Max motion capture and Wacom Tablet...
Forum : 3D Animation Talk
Posted : April 04, 2007
Posted : April 04, 2007
Question:
I'm quite familiar with max's motion capture utility and it's uses... however, I was wondering if anyone knew of a way of taking advantage of the "pen tilt" action on a wacom ta ...
I'm quite familiar with max's motion capture utility and it's uses... however, I was wondering if anyone knew of a way of taking advantage of the "pen tilt" action on a wacom ta ...
Kiffy20
Replies: 0
Views: 1085
Subject: Softimage Xsi: about rotate 2d and 3d bones
Subject: Softimage Xsi: about rotate 2d and 3d bones
Forum : 3D Animation Talk
Posted : March 23, 2007
Posted : March 23, 2007
the 3.0 book says:
With 2D and 3D chains, you can rotate a bone in X. However, you cannot do
this with a 2D chain that is solved in inverse kinematics (its effector is
translated). The solving o ...
With 2D and 3D chains, you can rotate a bone in X. However, you cannot do
this with a 2D chain that is solved in inverse kinematics (its effector is
translated). The solving o ...
Kiffy20
Replies: 0
Views: 1236
Subject: Softimage Xsi: Is there anyone had used DNT for XSI
Subject: Softimage Xsi: Is there anyone had used DNT for XSI
Forum : 3D Animation Talk
Posted : December 20, 2006
Posted : December 20, 2006
I found there is no cloud simulation,and where is the Renderworld?
This version seems can not export to RenderWorld.
This version seems can not export to RenderWorld.
Kiffy20
Replies: 0
Views: 1432
Subject: XSI 5 : Mixers in models
Subject: XSI 5 : Mixers in models
Forum : 3D Animation Talk
Posted : September 14, 2006
Posted : September 14, 2006
Correct me if im worng, but in older versions of XSI weren't we able to just drag the mixer into the model?
I haven't done this in a while so i might be doing something wrong.
I already have shape a ...
I haven't done this in a while so i might be doing something wrong.
I already have shape a ...
Kiffy20
Replies: 3
Views: 4567
Subject: photoshop: How can i get a smooth fade?
Subject: photoshop: How can i get a smooth fade?
Forum : 3D Texturing Forum
Posted : June 16, 2006
Posted : June 16, 2006
How to i get i smoother then?
Kiffy20
Replies: 3
Views: 4567
Subject: photoshop: How can i get a smooth fade?
Subject: photoshop: How can i get a smooth fade?
Forum : 3D Texturing Forum
Posted : June 15, 2006
Posted : June 15, 2006
How can i get a smooth fade.. the gradient tool don't seem that smooth
Kiffy20
Replies: 1
Views: 1438
Subject: Visor panel in maya?
Subject: Visor panel in maya?
Forum : General CG Talk
Posted : June 15, 2006
Posted : June 15, 2006
High
Is it possible to build a window that contains visor panel ?
Is it possible to build a window that contains visor panel ?
Kiffy20
Replies: 9
Views: 4923
Subject: maya: Rigging workflow
Subject: maya: Rigging workflow
Forum : 3D Animation Talk
Posted : June 09, 2006
Posted : June 09, 2006
So you could do what i do
But i hate that way to, because of that i started to work in modo
I like that way, because i don't have overlapping edges, or have to press certain keys to get an activeSmoot ...
But i hate that way to, because of that i started to work in modo
I like that way, because i don't have overlapping edges, or have to press certain keys to get an activeSmoot ...
Kiffy20
Replies: 9
Views: 4923
Subject: maya: Rigging workflow
Subject: maya: Rigging workflow
Forum : 3D Animation Talk
Posted : June 09, 2006
Posted : June 09, 2006
If i need to see the highPoly version i make two viewports left the editable lowpoly version (isolated) and right the highpoly version isolated
I can see both then, but it depends on the mesh density
I can see both then, but it depends on the mesh density
Kiffy20
Replies: 9
Views: 4923
Subject: maya: Rigging workflow
Subject: maya: Rigging workflow
Forum : 3D Animation Talk
Posted : June 08, 2006
Posted : June 08, 2006
I actually always work with the smoothProxy
Kiffy20
Replies: 9
Views: 4923
Subject: maya: Rigging workflow
Subject: maya: Rigging workflow
Forum : 3D Animation Talk
Posted : June 08, 2006
Posted : June 08, 2006
It would be better to import the skinweights of a lowresVersion (if you need it) onto a highresVersion, because wrapping and lowPolycages could deform a bit other
Do you talk about subds or poly ?
Do you talk about subds or poly ?
Kiffy20
Replies: 2
Views: 3166
Subject: Photoshop: image overlay
Subject: Photoshop: image overlay
Forum : 3D Texturing Forum
Posted : June 07, 2006
Posted : June 07, 2006
Hi.
I know this isnt a photoshop question, but is there a way to have an image overlay on your screen on top of everything, always?... like a program that will make an image always on top, above other ...
I know this isnt a photoshop question, but is there a way to have an image overlay on your screen on top of everything, always?... like a program that will make an image always on top, above other ...
Kiffy20
Replies: 9
Views: 3520
Subject: Mudbox beta testing?
Subject: Mudbox beta testing?
Forum : General CG Talk
Posted : June 05, 2006
Posted : June 05, 2006
How often do you have to submit bug reports for Mudbox if you were part of the beta testing team??
Kiffy20
Replies: 5
Views: 1708
Subject: What monitors and resolutions are you using?
Subject: What monitors and resolutions are you using?
Forum : General CG Talk
Posted : May 26, 2006
Posted : May 26, 2006
The first is expensive
but has a different panel technology
with better colors
but.. the other one is cheaper
other than that, they are basically the same
but has a different panel technology
with better colors
but.. the other one is cheaper
other than that, they are basically the same
Kiffy20
Replies: 5
Views: 1708
Subject: What monitors and resolutions are you using?
Subject: What monitors and resolutions are you using?
Forum : General CG Talk
Posted : May 26, 2006
Posted : May 26, 2006
ah
cool
i'm gonna buy a new 20" TFT
widescreen
either a belinea or benq
http://www.belinea.com/repository_belinea/images_belinea/Belinea_102035W_112005.jpg
or that
http://img.clubic.com/ph ...
cool
i'm gonna buy a new 20" TFT
widescreen
either a belinea or benq
http://www.belinea.com/repository_belinea/images_belinea/Belinea_102035W_112005.jpg
or that
http://img.clubic.com/ph ...
Kiffy20
Replies: 5
Views: 1708
Subject: What monitors and resolutions are you using?
Subject: What monitors and resolutions are you using?
Forum : General CG Talk
Posted : May 26, 2006
Posted : May 26, 2006
What monitors and resolutions are you using?
Kiffy20
Replies: 25
Views: 4752
Subject: 3dsmax : noob question
Subject: 3dsmax : noob question
Forum : General CG Talk
Posted : May 25, 2006
Posted : May 25, 2006
Don't sweat it. everyone is gonna get RTFM answer sometimes =)
as a file type?
Kiffy20
Replies: 1
Views: 2342
Subject: 3dsmax : Smooth camera motion
Subject: 3dsmax : Smooth camera motion
Forum : 3D Animation Talk
Posted : May 25, 2006
Posted : May 25, 2006
I can never get a god damned smooth camera motion with splines
always twitching at the vertices. Any ideas why?
always twitching at the vertices. Any ideas why?