Search found 44 matches
Gloski
Replies: 16
Views: 4358
Subject: 3d Modeling Fight - time limit 25 minutes
Subject: 3d Modeling Fight - time limit 25 minutes
Forum : 3D Fight Club
Posted : June 12, 2009
Posted : June 12, 2009
Here is the result of my 10 minutes modeling in wings 3d
Is it me or 10 minutes is not much time for 3d modeling?
Is it me or 10 minutes is not much time for 3d modeling?
Gloski
Replies: 16
Views: 4358
Subject: 3d Modeling Fight - time limit 25 minutes
Subject: 3d Modeling Fight - time limit 25 minutes
Forum : 3D Fight Club
Posted : June 12, 2009
Posted : June 12, 2009
Wow this is a great game! I'm in
Will post something in 10 minutes
Will post something in 10 minutes
Gloski
Replies: 4
Views: 7189
Subject: 3ds Max: IK Chains Bending Problems
Subject: 3ds Max: IK Chains Bending Problems
Forum : 3D Animation Talk
Posted : June 28, 2007
Posted : June 28, 2007
Thanks that helped muchly, I'd tried the rotational limits but it kind of confused me but now I've got to grips with it cheers!
Gloski
Replies: 4
Views: 3833
Subject: Softimage Xsi: HDRI render - XSI
Subject: Softimage Xsi: HDRI render - XSI
Forum : 3D Animation Talk
Posted : June 28, 2007
Posted : June 28, 2007
Hi Barracuda! thnxs for the reply... well I-m going to test right now what u told me (plug it into color also).
I'm using Spherical Projection...
I'll keep you informed if it worxs!
I'm using Spherical Projection...
I'll keep you informed if it worxs!
Gloski
Replies: 4
Views: 3833
Subject: Softimage Xsi: HDRI render - XSI
Subject: Softimage Xsi: HDRI render - XSI
Forum : 3D Animation Talk
Posted : June 26, 2007
Posted : June 26, 2007
sorry guys... hope this one works... dunno why the other doesn-t work, i-ll try again... one last time...
http://www.multimania.com/machuc/mech.jpg
if it doesn-t work plz try this link:
http ...
http://www.multimania.com/machuc/mech.jpg
if it doesn-t work plz try this link:
http ...
Gloski
Replies: 4
Views: 7189
Subject: 3ds Max: IK Chains Bending Problems
Subject: 3ds Max: IK Chains Bending Problems
Forum : 3D Animation Talk
Posted : June 25, 2007
Posted : June 25, 2007
Hello, I've just started exploring the wonders that are bones so bare with me if I'm a dumbass.
www.btinternet.com/~hull.family/IK.bmp
I set up a leg and foot with HI Ik solvers and points and s ...
www.btinternet.com/~hull.family/IK.bmp
I set up a leg and foot with HI Ik solvers and points and s ...
Gloski
Replies: 4
Views: 3833
Subject: Softimage Xsi: HDRI render - XSI
Subject: Softimage Xsi: HDRI render - XSI
Forum : 3D Animation Talk
Posted : June 25, 2007
Posted : June 25, 2007
ooppss.... made a mistake with the image link.... here it is:
http://www.3dluvr.com/machuc/tests/mech_hdri_test.jpg
ciao!
http://www.3dluvr.com/machuc/tests/mech_hdri_test.jpg
ciao!
Gloski
Replies: 4
Views: 3833
Subject: Softimage Xsi: HDRI render - XSI
Subject: Softimage Xsi: HDRI render - XSI
Forum : 3D Animation Talk
Posted : June 22, 2007
Posted : June 22, 2007
Well I just followed the tutorial in you site Ed, for HDRI renderings. I dunno if I-m doing something wrong, but my images lacks color... it seems like I just get a "nomal" final gathering r ...
Gloski
Replies: 0
Views: 1114
Subject: Softimage Xsi: toonshader - ink in reflection
Subject: Softimage Xsi: toonshader - ink in reflection
Forum : 3D Animation Talk
Posted : May 22, 2007
Posted : May 22, 2007
Im currently working with the toonshader and now want to adjust the ink in the reflections.
I have switched on the enable-button in "Modify Reflected Ink" and put Color and Alpha both to ...
I have switched on the enable-button in "Modify Reflected Ink" and put Color and Alpha both to ...
Gloski
Replies: 0
Views: 1311
Subject: Softimage Xsi: Default XSI rig....Help?
Subject: Softimage Xsi: Default XSI rig....Help?
Forum : 3D Animation Talk
Posted : April 18, 2007
Posted : April 18, 2007
Hi y'all,
this is the first time i used the Default XSI Footroll rig for anything. I really like it, it's got everything set up already with Synoptic View, Custom Parameters, and generic poses all ...
this is the first time i used the Default XSI Footroll rig for anything. I really like it, it's got everything set up already with Synoptic View, Custom Parameters, and generic poses all ...
Gloski
Replies: 0
Views: 2124
Subject: 3ds Max: Question about Patch Handles
Subject: 3ds Max: Question about Patch Handles
Forum : 3D Modeling Forum
Posted : March 28, 2007
Posted : March 28, 2007
Hi all.
I have this problem, I have some point around one edge of my path that have only ONE Handle, instead of three. Is there anyway to get other two handles back? I need them badly to change the ...
I have this problem, I have some point around one edge of my path that have only ONE Handle, instead of three. Is there anyway to get other two handles back? I need them badly to change the ...
Gloski
Replies: 0
Views: 1066
Subject: 3ds Max: El Portal del 3D y la Animacin
Subject: 3ds Max: El Portal del 3D y la Animacin
Forum : 3D Animation Talk
Posted : February 09, 2007
Posted : February 09, 2007
El Portal del 3D y la Animacin, un portal en espaol con tutoriales, entrevistas, anlisis, noticias, foros, concursos, galeras... Todo en espaol. Por fin la comunidad hispana del 3D tiene un lugar en l ...
Gloski
Replies: 0
Views: 913
Subject: 3ds Max: Problem with Xdof2.0
Subject: 3ds Max: Problem with Xdof2.0
Forum : 3D Animation Talk
Posted : February 01, 2007
Posted : February 01, 2007
Hi
Is here anyone, who used XDOF? I've got problem with XDOF effect it just don't work. The XDOF multipass works fine, but effect don't and depending if swich render effect after pass in turned on ...
Is here anyone, who used XDOF? I've got problem with XDOF effect it just don't work. The XDOF multipass works fine, but effect don't and depending if swich render effect after pass in turned on ...
Gloski
Replies: 0
Views: 1297
Subject: Softimage Xsi: cgchannel visual overview of 3.0
Subject: Softimage Xsi: cgchannel visual overview of 3.0
Forum : 3D Animation Talk
Posted : February 01, 2007
Posted : February 01, 2007
I did the hair on the bear.
Gloski
Replies: 0
Views: 1180
Subject: 3ds Max: Display text for dialogue in track bar/
Subject: 3ds Max: Display text for dialogue in track bar/
Forum : 3D Animation Talk
Posted : January 23, 2007
Posted : January 23, 2007
Does anyone know how or if it is possible to display text in the track bar for dialogue?
I have a line of dialogue in the Sound track and want to display the actual words along with the wave form a ...
I have a line of dialogue in the Sound track and want to display the actual words along with the wave form a ...
Gloski
Replies: 0
Views: 1834
Subject: Softimage Xsi: new MR 3.5 info!!!
Subject: Softimage Xsi: new MR 3.5 info!!!
Forum : CG News and Events
Posted : December 21, 2006
Posted : December 21, 2006
this is great! Check out all the new and enhanced features in MR 3.5:
http://www.mentalimages.com/2_1_1_technical/new-35.html
http://www.mentalimages.com/2_1_1_technical/new-35.html
Gloski
Replies: 1
Views: 2609
Subject: Softimage Xsi: G.Apprx. steps and rendering
Subject: Softimage Xsi: G.Apprx. steps and rendering
Forum : 3D Rendering
Posted : December 19, 2006
Posted : December 19, 2006
Hi
I am texturing a plant with translucent leaves. The effect works perfectly when the geometry approximation is set to the first level, but on 2 or 3, the translucence just doesn't show through.
...
I am texturing a plant with translucent leaves. The effect works perfectly when the geometry approximation is set to the first level, but on 2 or 3, the translucence just doesn't show through.
...
Gloski
Replies: 0
Views: 2543
Subject: Softimage Xsi: problem with 2d fur shader
Subject: Softimage Xsi: problem with 2d fur shader
Forum : 3D Rendering
Posted : December 18, 2006
Posted : December 18, 2006
Hi,
I've tried to use the 2d fur shader but I get always this error
'INFO : "PHEN 0.1 warn : Could not invert matrix "
and on the top of objects, everything is ok but on the bottom ...
I've tried to use the 2d fur shader but I get always this error
'INFO : "PHEN 0.1 warn : Could not invert matrix "
and on the top of objects, everything is ok but on the bottom ...
Gloski
Replies: 2
Views: 3345
Subject: Maya: mental ray vs mayaSoftware
Subject: Maya: mental ray vs mayaSoftware
Forum : 3D Rendering
Posted : June 16, 2006
Posted : June 16, 2006
I only render in mr
Only for some fluid stuff I use mayaSoftware
Because mr doesn't allow particles with fluidShaders that freedom
Only for some fluid stuff I use mayaSoftware
Because mr doesn't allow particles with fluidShaders that freedom
lol
Gloski
Replies: 7
Views: 2310
Subject: Maya: strange bug?
Subject: Maya: strange bug?
Forum : 3D Rendering
Posted : June 04, 2006
Posted : June 04, 2006
heheh. that's normal practice
Gloski
Replies: 9
Views: 3937
Subject: Maya: kite and string animation
Subject: Maya: kite and string animation
Forum : 3D Animation Talk
Posted : June 04, 2006
Posted : June 04, 2006
i'd try and use dynamics cuz it would look cool
Gloski
Replies: 7
Views: 2310
Subject: Maya: strange bug?
Subject: Maya: strange bug?
Forum : 3D Rendering
Posted : June 04, 2006
Posted : June 04, 2006
the maya manual isn't actually that bad
and the help docs are amazing
and the help docs are amazing
Gloski
Replies: 9
Views: 3937
Subject: Maya: kite and string animation
Subject: Maya: kite and string animation
Forum : 3D Animation Talk
Posted : June 03, 2006
Posted : June 03, 2006
You can keyframe the force
Gloski
Replies: 9
Views: 3937
Subject: Maya: kite and string animation
Subject: Maya: kite and string animation
Forum : 3D Animation Talk
Posted : June 03, 2006
Posted : June 03, 2006
Did you try useing dynamic wind?
Gloski
Replies: 1
Views: 2968
Subject: Maya: Photorealistic eye
Subject: Maya: Photorealistic eye
Forum : 3D Rendering
Posted : June 02, 2006
Posted : June 02, 2006
Model the eye like a real eye
There is a lens iris etc
There is a lens iris etc
Gloski
Replies: 30
Views: 10711
Subject: 3dsmax : texture on 2 sides?
Subject: 3dsmax : texture on 2 sides?
Forum : 3D Texturing Forum
Posted : May 27, 2006
Posted : May 27, 2006
not so sure it's all that simple Shawn but then again I've had very small amounts of experiense with nvidia and CGI
Gloski
Replies: 7
Views: 2787
Subject: 3dsmax : railway track
Subject: 3dsmax : railway track
Forum : 3D Modeling Forum
Posted : May 26, 2006
Posted : May 26, 2006
simple boxes with textures/bump-maps?
Gloski
Replies: 17
Views: 5708
Subject: 3DS MAX: exporting terragen to max?
Subject: 3DS MAX: exporting terragen to max?
Forum : 3D Modeling Forum
Posted : May 26, 2006
Posted : May 26, 2006
id guess you might have more luck in terragen
okey
terragen may use the same stuff as you can do in 3dsmax a problem that I see though is, even if you can get the same result you might end up having ...
okey
terragen may use the same stuff as you can do in 3dsmax a problem that I see though is, even if you can get the same result you might end up having ...
Gloski
Replies: 17
Views: 5708
Subject: 3DS MAX: exporting terragen to max?
Subject: 3DS MAX: exporting terragen to max?
Forum : 3D Modeling Forum
Posted : May 25, 2006
Posted : May 25, 2006
is it for, say a skyline?
Gloski
Replies: 17
Views: 5708
Subject: 3DS MAX: exporting terragen to max?
Subject: 3DS MAX: exporting terragen to max?
Forum : 3D Modeling Forum
Posted : May 25, 2006
Posted : May 25, 2006
in photoshop?
Gloski
Replies: 6
Views: 2722
Subject: 3dsmax : attaching an object to the hand
Subject: 3dsmax : attaching an object to the hand
Forum : 3D Animation Talk
Posted : May 25, 2006
Posted : May 25, 2006
hm.., have to admit you're a bit above my level.. ^^, but I think I got an idea atleast
thx
Ted Town: briliant solution, worked, now all I have to do is figure out how I'm gonna get it to atach d ...
thx
Ted Town: briliant solution, worked, now all I have to do is figure out how I'm gonna get it to atach d ...
Gloski
Replies: 17
Views: 5708
Subject: 3DS MAX: exporting terragen to max?
Subject: 3DS MAX: exporting terragen to max?
Forum : 3D Modeling Forum
Posted : May 25, 2006
Posted : May 25, 2006
hm, complicated landscape in photoshop?
i'd say that's more about painting skills then 3d
smartest thing might be to make it in 3d but to make the textures in photoshop or such
i'd say that's more about painting skills then 3d
smartest thing might be to make it in 3d but to make the textures in photoshop or such
Gloski
Replies: 6
Views: 2722
Subject: 3dsmax : attaching an object to the hand
Subject: 3dsmax : attaching an object to the hand
Forum : 3D Animation Talk
Posted : May 25, 2006
Posted : May 25, 2006
hehe
Gloski
Replies: 6
Views: 2722
Subject: 3dsmax : attaching an object to the hand
Subject: 3dsmax : attaching an object to the hand
Forum : 3D Animation Talk
Posted : May 25, 2006
Posted : May 25, 2006
nice, thank you
Gloski
Replies: 8
Views: 12495
Subject: 3DS MAX: Rendering shadows only?
Subject: 3DS MAX: Rendering shadows only?
Forum : 3D Rendering
Posted : May 25, 2006
Posted : May 25, 2006
oh, that easy - thx Skubbyl
and Alicci
and Alicci
Gloski
Replies: 6
Views: 2722
Subject: 3dsmax : attaching an object to the hand
Subject: 3dsmax : attaching an object to the hand
Forum : 3D Animation Talk
Posted : May 25, 2006
Posted : May 25, 2006
scenario: I have a walking guy, animated. now I have an object - editable mesh, that I want him to have in one of his hands
how do I do this?
I don't want to make the object part of the same mesh ...
how do I do this?
I don't want to make the object part of the same mesh ...
Gloski
Replies: 17
Views: 5708
Subject: 3DS MAX: exporting terragen to max?
Subject: 3DS MAX: exporting terragen to max?
Forum : 3D Modeling Forum
Posted : May 25, 2006
Posted : May 25, 2006
i guess it's more about texturing
and getting the "right" feeling
and getting the "right" feeling
Gloski
Replies: 17
Views: 5708
Subject: 3DS MAX: exporting terragen to max?
Subject: 3DS MAX: exporting terragen to max?
Forum : 3D Modeling Forum
Posted : May 24, 2006
Posted : May 24, 2006
hm
im not a 3d professional
but I think the mesh would be far too big/complex
im not a 3d professional
but I think the mesh would be far too big/complex
Gloski
Replies: 8
Views: 12495
Subject: 3DS MAX: Rendering shadows only?
Subject: 3DS MAX: Rendering shadows only?
Forum : 3D Rendering
Posted : May 24, 2006
Posted : May 24, 2006
what I want is a rendered image with the shadows of a non-rendered object
Gloski
Replies: 4
Views: 1864
Subject: 3DS MAX: fitting an object between 2 objects
Subject: 3DS MAX: fitting an object between 2 objects
Forum : 3D Modeling Forum
Posted : May 23, 2006
Posted : May 23, 2006
i supose it's not only about moving the thing in between?
but about changing the size of it?
but about changing the size of it?
Gloski
Replies: 8
Views: 12495
Subject: 3DS MAX: Rendering shadows only?
Subject: 3DS MAX: Rendering shadows only?
Forum : 3D Rendering
Posted : May 23, 2006
Posted : May 23, 2006
hm sorry about the stupidity, you wouldn't mind being a bit more precise?
;(
;(
Gloski
Replies: 17
Views: 5708
Subject: 3DS MAX: exporting terragen to max?
Subject: 3DS MAX: exporting terragen to max?
Forum : 3D Modeling Forum
Posted : May 23, 2006
Posted : May 23, 2006
heard of
played with about two years ago i think
never used it extensively
hm not sure
just try it
it's a free software
played with about two years ago i think
never used it extensively
hm not sure
just try it
it's a free software
Gloski
Replies: 8
Views: 12495
Subject: 3DS MAX: Rendering shadows only?
Subject: 3DS MAX: Rendering shadows only?
Forum : 3D Rendering
Posted : May 23, 2006
Posted : May 23, 2006
is it posible in max to make an object invisible but leaving it's shadows still visible?
-would be ok if this only occurs in the render
-would be ok if this only occurs in the render