Search found 35 matches
Skubbyl
Replies: 4
Views: 4443
Subject: 3ds Max: Texture seems
Subject: 3ds Max: Texture seems
Forum : 3D Animation Talk
Posted : June 20, 2007
Posted : June 20, 2007
Seamless Tileable textures.
The best method I know of for creating a seamless texture is open the texture in photoshop offset the image by 30 pixels up and across and set the offset to wrap around ...
The best method I know of for creating a seamless texture is open the texture in photoshop offset the image by 30 pixels up and across and set the offset to wrap around ...
Skubbyl
Replies: 1
Views: 1155
Subject: 3ds Max: weighting with GROW
Subject: 3ds Max: weighting with GROW
Forum : 3D Animation Talk
Posted : April 30, 2007
Posted : April 30, 2007
Hello everybody!
I've been thinking about a question and i need your comments.
colud you weight a character using a method with GROW selection?
this way, you could weight easily vertex from p ...
I've been thinking about a question and i need your comments.
colud you weight a character using a method with GROW selection?
this way, you could weight easily vertex from p ...
Skubbyl
Replies: 0
Views: 1251
Subject: Softimage Xsi: Audio Scrubbing ???
Subject: Softimage Xsi: Audio Scrubbing ???
Forum : 3D Animation Talk
Posted : April 20, 2007
Posted : April 20, 2007
Hey all. This may make me sound like a newb but I cant get my audio clip to scrub or even work at all. I draged a .wav file into my scene and put the clip into the animation mixer then scrubbed thro ...
Skubbyl
Replies: 2
Views: 1936
Subject: 3ds Max: Hotkey Map error
Subject: 3ds Max: Hotkey Map error
Forum : General CG Talk
Posted : April 17, 2007
Posted : April 17, 2007
When I try to access this function I get an error in the script editor
-- Error occurred in execute()
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown system exception < ...
-- Error occurred in execute()
-- Frame:
>> MAXScript MacroScript Error Exception: -- Unknown system exception < ...
Skubbyl
Replies: 1
Views: 1648
Subject: 3ds Max: exploding scatter obj.
Subject: 3ds Max: exploding scatter obj.
Forum : 3D Animation Talk
Posted : January 26, 2007
Posted : January 26, 2007
i have a scatter object with 2000 elements. i want to explode its diffrent elements but leave the stack (flex, vol. selecet) as it is for each new exploded object.
that way each new object will hav ...
that way each new object will hav ...
Skubbyl
Replies: 0
Views: 2256
Subject: Softimage Xsi: Stupid run-time error
Subject: Softimage Xsi: Stupid run-time error
Forum : 3D Modeling Forum
Posted : December 18, 2006
Posted : December 18, 2006
every time, i try to duplicate a polygon and scale it or translate it i get a "Just-in time debugging run-time error" and it asks me to choose what my debuggeer is that i want. Is there a wa ...
Skubbyl
Replies: 0
Views: 1394
Subject: XSI 5 : cloth simulation problem
Subject: XSI 5 : cloth simulation problem
Forum : 3D Animation Talk
Posted : September 12, 2006
Posted : September 12, 2006
i am trying to get a scarf to fly in and wrap around someones neck... i have used cloth on the scarf to get the desired look for it but i want it naturaly falling on the shoulders and round the neck.. ...
Skubbyl
Replies: 8
Views: 2780
Subject: Dual monitors size?
Subject: Dual monitors size?
Forum : General CG Talk
Posted : July 13, 2006
Posted : July 13, 2006
ZaSCoK, tun?
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 10, 2006
Posted : June 10, 2006
Got a URL for francescaLuces?
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 10, 2006
Posted : June 10, 2006
Yup
LayeredShader
I'm hooked on the concept =]
LayeredShader
I'm hooked on the concept =]
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 10, 2006
Posted : June 10, 2006
Trying MR now....
And it works with MR
And it works with MR
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 10, 2006
Posted : June 10, 2006
Ahah
I just did that =P
Okay, now it works... something that stupid
I just did that =P
Okay, now it works... something that stupid
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 10, 2006
Posted : June 10, 2006
Okay what the fuck... The ORDER for the layered shader is odd... the one to the left is on "top" I guess, and the ones to the right are lower...
So you add the top first, and then all the on ...
So you add the top first, and then all the on ...
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 10, 2006
Posted : June 10, 2006
If I assign the input[3] texture (the one with the decals) to something, it shows up just fine, proper color, transparency, etc...
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 10, 2006
Posted : June 10, 2006
Hm... MayaSoft isn't rendering it either...
Tried a few different things. =P
Tried a few different things. =P
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 09, 2006
Posted : June 09, 2006
Yah
I agree, and I do need to learn them better.... baby steps so far
I agree, and I do need to learn them better.... baby steps so far
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 09, 2006
Posted : June 09, 2006
Vertox: yah... that connection list could get hairy though.
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 09, 2006
Posted : June 09, 2006
Uhmm.... Composite... it was basically "mix" but with Alpha channels and supported numerous shaders
Vertox: yah, I'm sure. It just seems like not using Layered Shader would reduce the modula ...
Vertox: yah, I'm sure. It just seems like not using Layered Shader would reduce the modula ...
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 09, 2006
Posted : June 09, 2006
Man... that's pretty sadening.
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 09, 2006
Posted : June 09, 2006
That's pretty shitty
Because I really liked Layered Shaders in Max
I was hoping node-based layered shaders would be even more hoss, but if MR can't do it... then... Fuck MentalImages
Because I really liked Layered Shaders in Max
I was hoping node-based layered shaders would be even more hoss, but if MR can't do it... then... Fuck MentalImages
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 08, 2006
Posted : June 08, 2006
I'm using > Layered Shader <
Oh, it might be a MR problem then. =P
Oh, it might be a MR problem then. =P
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 08, 2006
Posted : June 08, 2006
Yes, I'm trying that...
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 08, 2006
Posted : June 08, 2006
So ButtonTextShader.outTransparency linked to input[3].transparency won't cut it?
Skubbyl
Replies: 2
Views: 3166
Subject: Photoshop: image overlay
Subject: Photoshop: image overlay
Forum : 3D Texturing Forum
Posted : June 08, 2006
Posted : June 08, 2006
Kiffy20: yes. there are softwares that can put something always on top
But the way windows interface is built, another "always on top" software can go on top of another always on top-softwar ...
But the way windows interface is built, another "always on top" software can go on top of another always on top-softwar ...
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 08, 2006
Posted : June 08, 2006
Well, I'm just trying to add something similar to a decal... but to multiple objects (think about adding the numbers to buttons on a calculator)
I'm having trouble with the "decal" part righ ...
I'm having trouble with the "decal" part righ ...
Skubbyl
Replies: 1
Views: 3196
Subject: photoshop : Resizing the layer content
Subject: photoshop : Resizing the layer content
Forum : 3D Texturing Forum
Posted : June 08, 2006
Posted : June 08, 2006
To resize something, hit ctrl-t
Skubbyl
Replies: 46
Views: 25383
Subject: Maya: Stencil Shader question
Subject: Maya: Stencil Shader question
Forum : 3D Texturing Forum
Posted : June 07, 2006
Posted : June 07, 2006
Hi...
Do you guys use the stencil shader type at all?
Do you guys use the stencil shader type at all?
Skubbyl
Replies: 9
Views: 3520
Subject: Mudbox beta testing?
Subject: Mudbox beta testing?
Forum : General CG Talk
Posted : June 06, 2006
Posted : June 06, 2006
I won't quit my dayjob, hehe
Skubbyl
Replies: 9
Views: 3520
Subject: Mudbox beta testing?
Subject: Mudbox beta testing?
Forum : General CG Talk
Posted : June 06, 2006
Posted : June 06, 2006
Patience I dont have
Skubbyl
Replies: 9
Views: 3520
Subject: Mudbox beta testing?
Subject: Mudbox beta testing?
Forum : General CG Talk
Posted : June 06, 2006
Posted : June 06, 2006
Hehe, yea, makes sense in a way
Skubbyl
Replies: 9
Views: 3520
Subject: Mudbox beta testing?
Subject: Mudbox beta testing?
Forum : General CG Talk
Posted : June 05, 2006
Posted : June 05, 2006
Surely, just being part of the beta testing team must bring some obligations?
Skubbyl
Replies: 1
Views: 2208
Subject: 3ds Max: Displace question
Subject: 3ds Max: Displace question
Forum : 3D Rendering
Posted : May 31, 2006
Posted : May 31, 2006
Looks like it needs more polys to make a good displace
Real displace adds more where needed, but maybe maya don't have that
Real displace adds more where needed, but maybe maya don't have that
Skubbyl
Replies: 8
Views: 12495
Subject: 3DS MAX: Rendering shadows only?
Subject: 3DS MAX: Rendering shadows only?
Forum : 3D Rendering
Posted : May 25, 2006
Posted : May 25, 2006
np
Skubbyl
Replies: 8
Views: 12495
Subject: 3DS MAX: Rendering shadows only?
Subject: 3DS MAX: Rendering shadows only?
Forum : 3D Rendering
Posted : May 25, 2006
Posted : May 25, 2006
just assign the shadow/matte material to the object you just want a shadow from
Skubbyl
Replies: 8
Views: 12495
Subject: 3DS MAX: Rendering shadows only?
Subject: 3DS MAX: Rendering shadows only?
Forum : 3D Rendering
Posted : May 23, 2006
Posted : May 23, 2006
use shadow/matte material