Search found 84 matches
Shawn
Replies: 0
Views: 2308
Subject: 3ds Max: Afterburn problem!! HELP plz
Subject: 3ds Max: Afterburn problem!! HELP plz
Forum : 3D Animation Talk
Posted : June 12, 2007
Posted : June 12, 2007
Hello, I'm working on some VFX project and I,ve got stuck due to something in Afterburn that I can't describe
take a look at this animation (200k)
http://yk3d.tripod.com/files/problem.avi
wh ...
take a look at this animation (200k)
http://yk3d.tripod.com/files/problem.avi
wh ...
Shawn
Replies: 0
Views: 1011
Subject: 3ds Max: Displaying Time in 3dsMax (or post)
Subject: 3ds Max: Displaying Time in 3dsMax (or post)
Forum : 3D Animation Talk
Posted : April 10, 2007
Posted : April 10, 2007
I want to display time onscreen in Max, like a standard 24hour clock at 30fps so it'll show a timeframe of an animation, and represent that it is happening in realtime during a certain timeframe.
I ...
I ...
Shawn
Replies: 0
Views: 823
Subject: Softimage Xsi: help with threshold of render option
Subject: Softimage Xsi: help with threshold of render option
Forum : 3D Animation Talk
Posted : March 28, 2007
Posted : March 28, 2007
look at the pic
why the threshold control the sample in RGBA ??
the r, g, b and a control what kind of thing in rendered image?
and why not use a normal slider just like min level or max lev ...
why the threshold control the sample in RGBA ??
the r, g, b and a control what kind of thing in rendered image?
and why not use a normal slider just like min level or max lev ...
Shawn
Replies: 0
Views: 893
Subject: Softimage Xsi: tweaking cloth effect with weight maps
Subject: Softimage Xsi: tweaking cloth effect with weight maps
Forum : 3D Animation Talk
Posted : March 28, 2007
Posted : March 28, 2007
hi there,
I was wondering if it is possible to adjust the effect of a cloth simulation with a weight map, so i could just paint specific areas to be simulated....
I think I saw it in the old EXP ...
I was wondering if it is possible to adjust the effect of a cloth simulation with a weight map, so i could just paint specific areas to be simulated....
I think I saw it in the old EXP ...
Shawn
Replies: 0
Views: 3134
Subject: 3ds Max: lightmesh - freewareplugin for max 3/4/5
Subject: 3ds Max: lightmesh - freewareplugin for max 3/4/5
Forum : General CG Talk
Posted : March 12, 2007
Posted : March 12, 2007
some really good freeware plugin for max 3/4/5 ...
home and download: http://www.gfx-inside.net/lightmesh/
With LightMesh you will have soft shadows, some kind of global illumination (no radiosi ...
home and download: http://www.gfx-inside.net/lightmesh/
With LightMesh you will have soft shadows, some kind of global illumination (no radiosi ...
Shawn
Replies: 0
Views: 1585
Subject: 3ds Max: Radial Array Help
Subject: 3ds Max: Radial Array Help
Forum : 3D Animation Talk
Posted : February 15, 2007
Posted : February 15, 2007
Hi, Im just following the tutorial that came with the max file, with the bottles and the sphere etc..but I can't get my radial array to work? Here are my settigns I have tried changed the transform ce ...
Shawn
Replies: 0
Views: 872
Subject: 3ds Max: How do I make textures to put on a gun ?
Subject: 3ds Max: How do I make textures to put on a gun ?
Forum : 3D Animation Talk
Posted : February 07, 2007
Posted : February 07, 2007
Hi
I've just finished modelling a gun and I want to put some textures on it whats the best way to go about it ?
Thanks
I've just finished modelling a gun and I want to put some textures on it whats the best way to go about it ?
Thanks
Shawn
Replies: 0
Views: 1266
Subject: Softimage Xsi: Channel in xsi
Subject: Softimage Xsi: Channel in xsi
Forum : 3D Animation Talk
Posted : December 14, 2006
Posted : December 14, 2006
There is a way to animate with a Mixer Midi in xsi
Like Channel in 3.9
My company normally attach the mixer at the shapes with channels and animate with music in real time
If there is any w ...
Like Channel in 3.9
My company normally attach the mixer at the shapes with channels and animate with music in real time
If there is any w ...
Shawn
Replies: 1
Views: 2958
Subject: 3ds max8: How to hide the green UV borders?
Subject: 3ds max8: How to hide the green UV borders?
Forum : 3D Texturing Forum
Posted : September 09, 2006
Posted : September 09, 2006
In the EDIT UVWs view:
Options / Advanced Options / Display Seams
Options / Advanced Options / Display Seams
Shawn
Replies: 20
Views: 10783
Subject: 3ds Max 8: Could not allocate memory error
Subject: 3ds Max 8: Could not allocate memory error
Forum : 3D Rendering
Posted : September 09, 2006
Posted : September 09, 2006
Hell no
Standard render and mental ray
Standard render and mental ray
Shawn
Replies: 20
Views: 10783
Subject: 3ds Max 8: Could not allocate memory error
Subject: 3ds Max 8: Could not allocate memory error
Forum : 3D Rendering
Posted : September 08, 2006
Posted : September 08, 2006
Yeah
Shawn
Replies: 20
Views: 10783
Subject: 3ds Max 8: Could not allocate memory error
Subject: 3ds Max 8: Could not allocate memory error
Forum : 3D Rendering
Posted : September 08, 2006
Posted : September 08, 2006
I got less than you, and i don't have any memory problems unless i image sample alot
Shawn
Replies: 20
Views: 10783
Subject: 3ds Max 8: Could not allocate memory error
Subject: 3ds Max 8: Could not allocate memory error
Forum : 3D Rendering
Posted : September 08, 2006
Posted : September 08, 2006
No good ingeneral
Shawn
Replies: 13
Views: 4631
Subject: 3ds max: file formats with embedded alpha channel?
Subject: 3ds max: file formats with embedded alpha channel?
Forum : 3D Rendering
Posted : July 12, 2006
Posted : July 12, 2006
DDS also supports alpha channels obviously
Bitmap does also if I recall correctly
If you like several meg images
Bitmap does also if I recall correctly
If you like several meg images
Shawn
Replies: 31
Views: 14513
Subject: Night Watch movie
Subject: Night Watch movie
Forum : 3D Fight Club
Posted : July 12, 2006
Posted : July 12, 2006
It's incoherent mess of a movie, the one I saw
Shawn
Replies: 13
Views: 4631
Subject: 3ds max: file formats with embedded alpha channel?
Subject: 3ds max: file formats with embedded alpha channel?
Forum : 3D Rendering
Posted : July 12, 2006
Posted : July 12, 2006
Not everybody is using the alpha channel for transparency
Shawn
Replies: 13
Views: 4631
Subject: 3ds max: file formats with embedded alpha channel?
Subject: 3ds max: file formats with embedded alpha channel?
Forum : 3D Rendering
Posted : July 12, 2006
Posted : July 12, 2006
It wont save out an alpha channel, it assumes that you are using it for transparency so you have to "make" your alpha with the eraser
Shawn
Replies: 31
Views: 14513
Subject: Night Watch movie
Subject: Night Watch movie
Forum : 3D Fight Club
Posted : July 12, 2006
Posted : July 12, 2006
They arrest the "others' who broke the law of what?
Shawn
Replies: 13
Views: 4631
Subject: 3ds max: file formats with embedded alpha channel?
Subject: 3ds max: file formats with embedded alpha channel?
Forum : 3D Rendering
Posted : July 12, 2006
Posted : July 12, 2006
If you are using photoshop the PNG support is abysmal
Shawn
Replies: 31
Views: 14513
Subject: Night Watch movie
Subject: Night Watch movie
Forum : 3D Fight Club
Posted : July 12, 2006
Posted : July 12, 2006
I get pretty confused by the plot
What's the danish movie?
What's "nigthwatch" do?
What's the danish movie?
What's "nigthwatch" do?
Shawn
Replies: 13
Views: 4631
Subject: 3ds max: file formats with embedded alpha channel?
Subject: 3ds max: file formats with embedded alpha channel?
Forum : 3D Rendering
Posted : July 11, 2006
Posted : July 11, 2006
Kris, PNG?
...assuming you arent using photoshop
...assuming you arent using photoshop
Shawn
Replies: 31
Views: 14513
Subject: Night Watch movie
Subject: Night Watch movie
Forum : 3D Fight Club
Posted : July 11, 2006
Posted : July 11, 2006
What do u think
Shawn
Replies: 31
Views: 14513
Subject: Night Watch movie
Subject: Night Watch movie
Forum : 3D Fight Club
Posted : July 10, 2006
Posted : July 10, 2006
Anyone seen the movie "Nightwatch" ?
Shawn
Replies: 2
Views: 2277
Subject: 3ds max: shortcut for moving up one slot in the stack?
Subject: 3ds max: shortcut for moving up one slot in the stack?
Forum : 3D Animation Talk
Posted : July 10, 2006
Posted : July 10, 2006
Hm whats the default shortcut for moving up one slot in the stack?
Shawn
Replies: 24
Views: 5831
Subject: Duke Nukem Foreever should come out this year
Subject: Duke Nukem Foreever should come out this year
Forum : General CG Talk
Posted : June 09, 2006
Posted : June 09, 2006
It'll never be as good as the hype would want it to
Shawn
Replies: 24
Views: 5831
Subject: Duke Nukem Foreever should come out this year
Subject: Duke Nukem Foreever should come out this year
Forum : General CG Talk
Posted : June 09, 2006
Posted : June 09, 2006
According to them they used to be unfunded though
And noone cares about DNF anymore.
All the peopel who would have bought DNF on launch day are old now and forgot about it, it's taken too long
And noone cares about DNF anymore.
All the peopel who would have bought DNF on launch day are old now and forgot about it, it's taken too long
Shawn
Replies: 24
Views: 5831
Subject: Duke Nukem Foreever should come out this year
Subject: Duke Nukem Foreever should come out this year
Forum : General CG Talk
Posted : June 08, 2006
Posted : June 08, 2006
They also arent' actively developing it as such
It's a side project, developed from their own pockets while they work on other hired projects
It's a side project, developed from their own pockets while they work on other hired projects
Shawn
Replies: 24
Views: 5831
Subject: Duke Nukem Foreever should come out this year
Subject: Duke Nukem Foreever should come out this year
Forum : General CG Talk
Posted : June 08, 2006
Posted : June 08, 2006
They have allways claimed to have had a playable game, just not finished
Shawn
Replies: 24
Views: 5831
Subject: Duke Nukem Foreever should come out this year
Subject: Duke Nukem Foreever should come out this year
Forum : General CG Talk
Posted : June 08, 2006
Posted : June 08, 2006
Last tiem they ran the latest UT engine and had switched the physics engine wich was apparently an easy task..
They'll prbably be switching to one of the newer engines now, or start over workign with ...
They'll prbably be switching to one of the newer engines now, or start over workign with ...
Shawn
Replies: 24
Views: 5831
Subject: Duke Nukem Foreever should come out this year
Subject: Duke Nukem Foreever should come out this year
Forum : General CG Talk
Posted : June 08, 2006
Posted : June 08, 2006
They have switched egines a few times though
Shawn
Replies: 1
Views: 1525
Subject: xsi5: applying texture to clusters in renderpass
Subject: xsi5: applying texture to clusters in renderpass
Forum : 3D Rendering
Posted : June 07, 2006
Posted : June 07, 2006
Uff.. I have new renderpass, and i want to apply another texture to two different clusters in new renderpass. Is that possible please? Once I apply new material/texture in new renderpass, it gets appl ...
Shawn
Replies: 11
Views: 3959
Subject: 3dsmax: Photometric lights problem
Subject: 3dsmax: Photometric lights problem
Forum : 3D Rendering
Posted : June 06, 2006
Posted : June 06, 2006
In units
No-one ever works with meters in max
Thats for CAD
No-one ever works with meters in max
Thats for CAD
Shawn
Replies: 4
Views: 1615
Subject: Aspect ratio question
Subject: Aspect ratio question
Forum : General CG Talk
Posted : June 06, 2006
Posted : June 06, 2006
I am using vegas
Shawn
Replies: 2
Views: 1575
Subject: 3ds max: importing a model from a max file
Subject: 3ds max: importing a model from a max file
Forum : 3D Modeling Forum
Posted : June 06, 2006
Posted : June 06, 2006
3ds is usually what people do..
Shawn
Replies: 11
Views: 3959
Subject: 3dsmax: Photometric lights problem
Subject: 3dsmax: Photometric lights problem
Forum : 3D Rendering
Posted : June 06, 2006
Posted : June 06, 2006
Yeah
You're doing something wrong
1 should be enough
I dunno how you did it though
Stick in another light
Unless you made an absurdly big room
What are the dimensions
You're doing something wrong
1 should be enough
I dunno how you did it though
Stick in another light
Unless you made an absurdly big room
What are the dimensions
Shawn
Replies: 0
Views: 1280
Subject: 3dsmax: Linking material to a variable
Subject: 3dsmax: Linking material to a variable
Forum : 3D Rendering
Posted : June 06, 2006
Posted : June 06, 2006
Hey guys, got a simple maxscript question.
I make a copy of a material on an object, stor in a variable, but when i change the material on the first object, the material on the variable is also change ...
I make a copy of a material on an object, stor in a variable, but when i change the material on the first object, the material on the variable is also change ...
Shawn
Replies: 4
Views: 1615
Subject: Aspect ratio question
Subject: Aspect ratio question
Forum : General CG Talk
Posted : June 06, 2006
Posted : June 06, 2006
I don't understand why if I start with 4:3 DV, and try making it 16:9, I end up with borders on the sides. Why can't it just crop the top/bottom without having to scale anything?
What's up!
Shawn
Replies: 5
Views: 4700
Subject: 3ds max: Rigging a hose
Subject: 3ds max: Rigging a hose
Forum : 3D Animation Talk
Posted : June 06, 2006
Posted : June 06, 2006
Just group it i guess?
That should work
Or link it
That should work
Or link it
Shawn
Replies: 5
Views: 4700
Subject: 3ds max: Rigging a hose
Subject: 3ds max: Rigging a hose
Forum : 3D Animation Talk
Posted : June 05, 2006
Posted : June 05, 2006
Wouldn't it wobble about a bit too much?
Shawn
Replies: 3
Views: 2254
Subject: How did they do the hollow man 2 fx?
Subject: How did they do the hollow man 2 fx?
Forum : General CG Talk
Posted : June 05, 2006
Posted : June 05, 2006
How did they do the hollow man 2 fx?
Shawn
Replies: 7
Views: 2677
Subject: What renderer is better?
Subject: What renderer is better?
Forum : 3D Fight Club
Posted : June 03, 2006
Posted : June 03, 2006
What renderer is better these days and why?
Vray, Maxwell or Final Render?
Vray, Maxwell or Final Render?
Shawn
Replies: 2
Views: 1390
Subject: Medieval themed objects and weapons
Subject: Medieval themed objects and weapons
Forum : General CG Talk
Posted : June 02, 2006
Posted : June 02, 2006
I found onShawn that's $3Shawn dollaShawns, and I likShawn that onShawn and will puShawnchasShawn it, but i'm looking foShawn moShawnShawn packs that contain objShawncts and Shawntc
Wow, tuShawnbosqui ...
Wow, tuShawnbosqui ...
Shawn
Replies: 2
Views: 1817
Subject: 3ds max: Strange extrude
Subject: 3ds max: Strange extrude
Forum : 3D Modeling Forum
Posted : June 02, 2006
Posted : June 02, 2006
Only if the angle is skewed to begin
Shawn
Replies: 2
Views: 1390
Subject: Medieval themed objects and weapons
Subject: Medieval themed objects and weapons
Forum : General CG Talk
Posted : June 02, 2006
Posted : June 02, 2006
HShawnllo thShawnShawnShawn. I was wondShawnShawning if anybody had a ShawnShawnsouShawncShawn whShawnShawnShawn onShawn could puShawnchasShawn mShawndiShawnval thShawnmShawnd objShawncts/wShawnapons/ ...
Shawn
Replies: 1
Views: 1399
Subject: 3ds max: transfering animation from max8 to max7
Subject: 3ds max: transfering animation from max8 to max7
Forum : 3D Animation Talk
Posted : June 02, 2006
Posted : June 02, 2006
Hi!
Can anyone tell me how i can export an animation from max8, and allow some one useing max7 to load it up and view it??
Can anyone tell me how i can export an animation from max8, and allow some one useing max7 to load it up and view it??
Shawn
Replies: 1
Views: 2435
Subject: 3ds Max: Open edges in max
Subject: 3ds Max: Open edges in max
Forum : 3D Modeling Forum
Posted : June 01, 2006
Posted : June 01, 2006
Just use the stl check modifier
Shawn
Replies: 30
Views: 10711
Subject: 3dsmax : texture on 2 sides?
Subject: 3dsmax : texture on 2 sides?
Forum : 3D Texturing Forum
Posted : May 27, 2006
Posted : May 27, 2006
hmm
ati is for gamers
ati is for gamers
Shawn
Replies: 30
Views: 10711
Subject: 3dsmax : texture on 2 sides?
Subject: 3dsmax : texture on 2 sides?
Forum : 3D Texturing Forum
Posted : May 27, 2006
Posted : May 27, 2006
maybe...never used/had ati
thats mabye a reason why 3d guys usually use nvidia and not ati
thats mabye a reason why 3d guys usually use nvidia and not ati
Shawn
Replies: 30
Views: 10711
Subject: 3dsmax : texture on 2 sides?
Subject: 3dsmax : texture on 2 sides?
Forum : 3D Texturing Forum
Posted : May 27, 2006
Posted : May 27, 2006
never
not in max
i have a 5750xt and if i use direct x with max, it sucks with realtime shaders
open gl works much better with max imho
not in max
i have a 5750xt and if i use direct x with max, it sucks with realtime shaders
open gl works much better with max imho
Shawn
Replies: 30
Views: 10711
Subject: 3dsmax : texture on 2 sides?
Subject: 3dsmax : texture on 2 sides?
Forum : 3D Texturing Forum
Posted : May 26, 2006
Posted : May 26, 2006
less stable than dx ?!?!?
Shawn
Replies: 33
Views: 12131
Subject: MAYA : moving a single particle
Subject: MAYA : moving a single particle
Forum : 3D Animation Talk
Posted : May 26, 2006
Posted : May 26, 2006
dreams can very quickly turn into nightmares =(
Shawn
Replies: 30
Views: 10711
Subject: 3dsmax : texture on 2 sides?
Subject: 3dsmax : texture on 2 sides?
Forum : 3D Texturing Forum
Posted : May 26, 2006
Posted : May 26, 2006
well open gl works with 2 sided and some other things...direct X is faster and u can see realtime shaders with it
like bump mapping, normal mapping etc
like bump mapping, normal mapping etc
Shawn
Replies: 30
Views: 10711
Subject: 3dsmax : texture on 2 sides?
Subject: 3dsmax : texture on 2 sides?
Forum : 3D Texturing Forum
Posted : May 26, 2006
Posted : May 26, 2006
well i think you have to turn on or off another option for dx to get 2 sided but not sure what it was
never said you did
never say never?
nevermind
never say never?
nevermind
Shawn
Replies: 30
Views: 10711
Subject: 3dsmax : texture on 2 sides?
Subject: 3dsmax : texture on 2 sides?
Forum : 3D Texturing Forum
Posted : May 26, 2006
Posted : May 26, 2006
customize--preferences--viewports--choose driver
u can change it to open gl
and u have to restart max
u can change it to open gl
and u have to restart max
opera is actually norwegian
Shawn
Replies: 30
Views: 10711
Subject: 3dsmax : texture on 2 sides?
Subject: 3dsmax : texture on 2 sides?
Forum : 3D Texturing Forum
Posted : May 26, 2006
Posted : May 26, 2006
not sure
im always using open gl
dx is faster but i dont have 2 sided
im always using open gl
dx is faster but i dont have 2 sided
Shawn
Replies: 30
Views: 10711
Subject: 3dsmax : texture on 2 sides?
Subject: 3dsmax : texture on 2 sides?
Forum : 3D Texturing Forum
Posted : May 25, 2006
Posted : May 25, 2006
but as i said i dont think it will work with direct x
Shawn
Replies: 30
Views: 10711
Subject: 3dsmax : texture on 2 sides?
Subject: 3dsmax : texture on 2 sides?
Forum : 3D Texturing Forum
Posted : May 25, 2006
Posted : May 25, 2006
right click on the viewport name
a menu pops up
then options/preferences(?)
somewhere is 2 sided
a menu pops up
then options/preferences(?)
somewhere is 2 sided
Shawn
Replies: 30
Views: 10711
Subject: 3dsmax : texture on 2 sides?
Subject: 3dsmax : texture on 2 sides?
Forum : 3D Texturing Forum
Posted : May 25, 2006
Posted : May 25, 2006
But the 2 sided in the mat editor is not the 2 sided for the viewport
Shawn
Replies: 30
Views: 10711
Subject: 3dsmax : texture on 2 sides?
Subject: 3dsmax : texture on 2 sides?
Forum : 3D Texturing Forum
Posted : May 25, 2006
Posted : May 25, 2006
preferences...viewport
driver
something like that
driver
something like that
Shawn
Replies: 33
Views: 12131
Subject: MAYA : moving a single particle
Subject: MAYA : moving a single particle
Forum : 3D Animation Talk
Posted : May 25, 2006
Posted : May 25, 2006
thought you wanted to move those who was emitted from a certain emitter?
and that several emitters are connected to same partShape?
create several emitters and make em emitt same particleShape?
and ...
and that several emitters are connected to same partShape?
create several emitters and make em emitt same particleShape?
and ...
Shawn
Replies: 30
Views: 10711
Subject: 3dsmax : texture on 2 sides?
Subject: 3dsmax : texture on 2 sides?
Forum : 3D Texturing Forum
Posted : May 25, 2006
Posted : May 25, 2006
if I'm correct its not so easy to setup up 2 sided with direct x
use open gl
use open gl
the most complex and beautyful pages are most often useless
wich is the whole deal
Shawn
Replies: 30
Views: 10711
Subject: 3dsmax : texture on 2 sides?
Subject: 3dsmax : texture on 2 sides?
Forum : 3D Texturing Forum
Posted : May 25, 2006
Posted : May 25, 2006
Well so tou want to see your texture in the reder or you want to see 2 sided in the viewport?
hah
a terrible cliche
too often seen
a terrible cliche
too often seen
sadly yes
indeed
browsing without tabs ain't happening
indeed
browsing without tabs ain't happening
I would like it to be easier to navigate
"gallery"
with better categories
"gallery"
with better categories
Shawn
Replies: 33
Views: 12131
Subject: MAYA : moving a single particle
Subject: MAYA : moving a single particle
Forum : 3D Animation Talk
Posted : May 25, 2006
Posted : May 25, 2006
hmm
like... lemme se now
something like: if particleID = 1{set translation or offset}
as a per particle attribute
like... lemme se now
something like: if particleID = 1{set translation or offset}
as a per particle attribute
Shawn
Replies: 7
Views: 2021
Subject: MAYA: Linking parameters over time
Subject: MAYA: Linking parameters over time
Forum : 3D Animation Talk
Posted : May 25, 2006
Posted : May 25, 2006
there is acctually a timeFunction node in maya that trax uses
maybe something that one can use
maybe something that one can use
It really crashes alot here
Shawn
Replies: 33
Views: 12131
Subject: MAYA : moving a single particle
Subject: MAYA : moving a single particle
Forum : 3D Animation Talk
Posted : May 25, 2006
Posted : May 25, 2006
h3ro: expressions is your friend =)
Shawn
Replies: 7
Views: 2021
Subject: MAYA: Linking parameters over time
Subject: MAYA: Linking parameters over time
Forum : 3D Animation Talk
Posted : May 24, 2006
Posted : May 24, 2006
pseudocode =)
heheh
didn't read it all
heheh
didn't read it all
Fatal error: Call to a member function on a non-object in /home/concept/public_html/showimage.php on line 22'
Shawn
Replies: 4
Views: 1645
Subject: Exporting from 3ds max into Maya
Subject: Exporting from 3ds max into Maya
Forum : General CG Talk
Posted : May 23, 2006
Posted : May 23, 2006
fbx2 soon out =)
then the workflow between maya and 3ds will be greatly improved
atleast that whats the autodesk dudes told me
then the workflow between maya and 3ds will be greatly improved
atleast that whats the autodesk dudes told me
Shawn
Replies: 7
Views: 2021
Subject: MAYA: Linking parameters over time
Subject: MAYA: Linking parameters over time
Forum : 3D Animation Talk
Posted : May 23, 2006
Posted : May 23, 2006
oh
so "thisframe" is acctually a "variable" that wrks?
hmm
must test
so "thisframe" is acctually a "variable" that wrks?
hmm
must test
hmm
try viewing some images
php error for sure actually
try viewing some images
php error for sure actually
ugh that is the grocest car ive ever seen
Shawn
Replies: 7
Views: 2021
Subject: MAYA: Linking parameters over time
Subject: MAYA: Linking parameters over time
Forum : 3D Animation Talk
Posted : May 23, 2006
Posted : May 23, 2006
If i want to script pSphere1 so it at frame 21 has the translation values of pCube1 at frame 2... how could that look?
i want to automate the animation of several objects and all should be timeshifte ...
i want to automate the animation of several objects and all should be timeshifte ...
works fine here
YOU're php-error
YOU're php-error
it's real
www.conceptart.org